After safely reaching the border of the Elves forest, Eilif and his man dismount and try to sneak behind the Orc patrols to get in contact with the Elves.
This is a Defence Encounter played by the rules WHAT but with at twist. This time both sides, attacker and defender, are moved by the game's AI, and I'll be a third party trying to pass through the Orcs and kill as many of them as I can to help the Elves and have a favourable welcome. Eilif and his Ranger companion will start on turn 2 behind Orc units. Also, the three PEFs will be alrady loaded and resolved.
I am using new rules for weapons, armour and other things such as Combat Perks, Co-Stars, wounded characters, etc. from the supplement for WHAT,Crunchy.
Eilif is a Star and Ranger (dual class), with the Combat Perk Critical Hit, Rep 5, AC4, magic Sword of Rage, short bow and knife.
His companion Arne is Co-Star, Ranger (dual class), with the magic Armour of Protection AC2, short sword, knife and short bow.
All Elves are Rep 4. Archers with long bow, AC2, Marksman (3d6 for shooting). Fighters with two handed swords and AC4.
All Orcs are REp 4 except their leader who is Rep 5; their armour vary from AC2-3-4-5 depending on what they are wearing. The are all Rage (3d6 when charging into melee).
Turn 1. Orcs 1 - Elves 3
The Orcs entering in Lothgolin.
Elves keep their positions and then Orcs charge. Some are shot down but others reach melee and slaughter the Elves.
In the centre they suffer more casualties due to cross fire but they finally reach their target and eliminate it.
A closer view of the massacre.
Turn 2. Orcs 4 - Elves 2
After killing the first Elves, the Orcs charge to another group but this time they are stopped with one shot down, another shocked and a third running away in panic. The one standing is killed later on the Elves activation.
Turn 3. Orcs 4 - Elves 6!
Elves do not activate and Orcs charge. Their leader kills another Elf and the succumbs overwhelmed by the Elf superiority in numbers.
The surviving Orcs in the left flank charge Eilif. One falls before them but the other attacks Arne who is down Out of Fight. Then, Einar dispatches the last Orc and finally meets with the Elves.
But first he is allowed to loot all the slained Orcs. The Elves despise registering Orc bodies and let Eilif keep all the loot. He gets 14 Advance Rep d6, one magic Armour of Agility, one magic Sword of Rage (another), one magic Sword of seeking and one magic short bow of Seeking, yay!
P.S. - I think I should have made Orc groups of eight instead of six. That would have made twice as much as Elves, which I think it would have been more balanced and interesting.
Great looking battle Javier and interesting report. Did the AI work well?
ReplyDeleteThank you Ben! yes, in my opinion AI from THW works quite well. You can play commanding troops or letting the AI do all the work and it is also fun as unexpected things happen.
DeleteInteresting idea letting the AI play out two of the sides. Another nice but if story telling as well.
ReplyDeleteFun and interesting as well as THW's AI can do unexpected things. Thanks for your kind comment Alan :)
ReplyDelete