11/06/2021

Eilif explores

Well, time passes and Eilif receives orders from king Einar to go on exploration to the North East border to find suitable places for more settlers incoming from MIrholme. Those places are meant to be uninhabited due to their proximity to Zog Rot, the land of the Goblins.

But when Eilif and his new companion Markus (Rep 4 AC2, shield and axe) are about to set off, they are intercepted by a thief who attacks them from distance with his sling (Involuntary Confrontation Encounter). He hits Eilif but his armour stops the pellet and he ducks back. Then Markus charges the thief and makes short work of him with his axe. The party gains one sling for Markus and one Increasing Rep die for killing the thief that Eilif uses to pay Markus' wages for the following mission.

After this short encounter, they move to the border to explore. In the Encounter Explore, PEFs' (Possible Enemy Forces) resolution works differently to other Encounters in WHAT as it is used a specific table for this scenario. The objective is to resolve at least 3 PEFs from a 2+3d3 possible PEFs.

In the picture below we can see our heroes entering the map on section 9 (top left corner) and three generated PEFs (I scored 2+1 PEFs that were deployed randomly on sections 1, 3 and 6 -the map is divided into 9 sections-).

So in the first turn Eilif party activates first and they keep moving on the road to try to resolve the closest PEF.

But then it's the PEFs' activation and the closest one moves first and it is resolved as soon as they can see it. It is some food that can be gathered. They are some rabbit traps that someone set and now they take them (gain 1d6).

The second closest PEFs also moves forward and when it comes out from the woods in turns into a group of Goblins! They are probably the owners of those rabbit traps. Eilif is Twilight alignment (neutral) and could interact with them who are Black Moon (evil), but the fact that they are outnumbering Eilif and also being Markus Red Sun alignment (good), makes them immediately attack (they gained the initiative and acted first).

The Goblin archers shoot and hit both targets who result unharmed but shocked, and run for cover behind a hill. Then the leader of the Goblins (Rep 4, AC4, sword) and two of his warriors Rep 3, AC2, charge. The warriors make contact but their leader moves slower because of his heavier armour and doesn't make it.

Goblins warriors are Lightweight and Rep 3, so they are easily dispatched by both Eilif and Markus. Their leader witness how his warriors are slain but he doesn't flee.

It's next turn and Eilif and Markus don't activate but Goblins do. The leader charges at Eilif whereas the archers move to get a position to shoot at them. The last PEF also moves forward but stays out of sight behind the hill's crest.

The leader is rather tough for a Goblin as he is knocked down two consecutive times in the melee before he is finished. When the leader is down one of the archers flee but the other looses an arrow and hits Eilif who again ducks back behind some bushes. Then Markus charges the archer and kills him (I forgot to take that last picture). 

The last PEF resulted to be more rabbit traps that gave them another Advancement Rep d6.


So they successfully explored the area and got one 2d6 from some food gathered plus 1d6 for mission accomplished and also 3d6 more from the looting of the dead Goblins. Regretfully, their weapons and armour couldn't be recovered for being too small.

Eilif has now 12 d6 in total so he thinks it's time to move to the Capital where Einar's castle is to report back of his exploration and spend some cash as well.

11/01/2021

Eilif, rough ranger.

This is the first encounter of a new campaign I am playing with the new rulebook from Two Hour Wargames' Warrior Heroes Adventures in Talomir, a solo immersive Fantasy skirmish adventure. But I wanted to start this adventure as a continuation of my last campaign with the previous edition of this fantastic ruleset, and this is how it ended Einar's adventurers with the first edition of Warrior Heroes I played on 2012:

The campaign started more than one year ago and it has lasted more than a year in the Einar's world as well. Einar lost dear friends but gained new ones, he met all kind of creatures and monsters, travelled great part of Talomir, made raids, rescued people and explored dungeons.

All this exciting high adventure thanks to Warrior Heroes Armies and Adventurers ruleset from Two Hour Wargames, the best fantasy skirmish ruleset out there IMHO. Now I will sat and patiently wait for the second release of WHAA with the new mechanics from CRFV and new adventures in the world of Talomir!

In the meantime, Einar will send word to his father to move all his people from the North to the Border Kingdoms, and from his castle to conquer the land of the Orcs and found a new kingdom...but that's is a another story.”

Well, finally there is a second edition of Warrior Heroes (WHAT) and now I'm playing a new campaign, starting it where the first one ended.

Eilif is a young Mirholman who followed Einar's father exodus from Mirholme to the Border Kingdoms where Einar took a castle near the frontier with Naz-Goth, land of Orcs. Mirholme settlers are tough people but Orcs too! and they are always raiding Mirholme farm's.

Eilif has no farm or property but a great heart and a strong arm. He likes being alone in the wild and with no people around, so he patrols the borders and helps settlers as any good Ranger would do. He has a small hut in the slums surrounding Einar's castle.

Star: Eilif

Race: Human

Nationality: Mirholme

Alignment: Twilight (neutral)

Male

Rep 5

Class: Ranger

Skills: People 4, Savvy 5

Attributes: Race – Wary. Class – Tough and Dual

Weapons: Short bow, sword and knife

Armour: Reinforced leather AC2

Shield: No.

House rule: Rangers live in the wild and need to be resourceful so they can hunt and heal minor wounds easily. They also are excellent trackers and can find lost followers. Therefore, any Ranger in your group will add 1d6 to the roll for “After the Encounter Recovery” on page 25 of the rules.

Every month in Warrior Heroes Adventures in Talomir starts with one involuntary encounter and then if the player wants, a voluntary one. I rolled and got no involuntary encounter so I moved to the voluntary one:

Eilif's story starts with him tracking and hunting down a pack of wolves who has been killing cattle from several farms.

It's a Hunting encounter. Eilif has to kill the alpha male and the rest of the pack 1 (alpha male)+1d6 wolves (Ferocious).

House rule: Eilif can roll on the Hunt table once per new section he moves into until he kills all the wolves or runs out of sections. A PEF will be generated on a score of doubles when rolling for activation.

He is in the wilderness in the border of Border Kingdoms in Talomir: Encounter Rating 1, daytime. Einar's castle is in the Interior of the Border Kingdoms, with many farms spreading up to the border close to the Orcs from Naz-Goth where Eilif is now.

Eilif moves forward but he loses the wolf pack tracks and finds nothing.

He decides to move westwards and then he stumbles upon a wandering wolf. He quickly looses an arrow and it.

Eilif now moves north and finds another wolf.


He misses and the creature hides away in the thick of the forest (Duckback).

He chases it into the bushes and then the wolf comes out and attacks him. Eilif swiftly draws his sword and dagger right before he's locked in a deadly melee.

The beast is easily dispatched and Eilif then advances eastwards and meets with the pack!

He acts first and kills one with an arrow. Another flees and last one charges him, but after two frantic rounds of cutting and stabbing the vermin is down.

He has already slew four of the five wolves. Now he needs to find the one that fled.

And he finds it near an abandoned farm. Eilif shoots but misses and the wolf hides behind the building.

He goes after him but the monster revolves with ferocious desperation and rips Eilif's arm, causing a lot of blood. Luckily, he can react and finally kill the beast! (Star Power).

With the whole pack exterminated, Eilif heads for a small village not far from this place to rest and lick up his wounds.

All right, so it was a successful encounter and Eilif got 1 Increasing Rep d6 but as he also had to use his Star Power to survive from the wolf's attack, he gained 1 Decreasing Rep d6 with a final balance of 0d6s in his pocket.

He also looted the wolves (he skinned them all but one and got four pelts to sell them later).

After this encounter Eilif sets off for the village White Rock to sell the wolves pelts and try to recruit somebody as well.

I rolled again for an involuntary encounter and again got none, so Eilif is now in White Rock and he is doing a Carousing encounter. The village is formed by a Blacksmith's and two huts (rolled on the charts) so it is a very small settlement. 

Outside the village he meets with a healer Rep 4 with the name of Ralha Part and as they exchange pleasentries, Einar trades three of his wolves' pelts for 3 Increasing Rep d6s. 

He then enters into the Blacksmith's and there he meets the blacksmith Rowlf Rep 4 and a group of three townsfolk, a labourer, a tradesman and a dancing girl. Eilif has been in the wild for too long and is eyeballing the dancing girl who is giggling and staring back at him. He starts a conversation with her and in no time they leave the blacksmith's together (Eilif gets another 3d6 Increasing Rep d6s).

Later, he returns to the smithy and after a bit of sweet talk with the labourer Markus (Rep 4, AC 2, axe and shield) he convinces him to accompany him on his next adventure. Eilif loses 1d6 with the sweet talk and another buying him a shield.

He now talks with the blacksmith and sells him his last wolf pelt as well as his AC2 armour that replaces with a new AC4 armour. He has 6 Increasing Rep d6s unspent.