Special rules for this scenario: at the beginning of their turn, British must choose whether to activate the tanks of the infantry.
7/08/2026
Cristot, a Squad Leader scenario played with 5core Company Commander.
7/05/2026
Cats and mice
Here is a new lot of painted 15 mil WWII vehicles, all 3D printed.
Panthers
I still have to paint infantry artillery, flak, trucks, halftracks and a few more tanks before I am able to play Rapid Fire Reloaded, but with what I got so far I have enough to play Company Commander.
6/20/2026
DBA 3.0 II/12 Alexandrian Macedonian army
This is the 15 mm Alexandrian Macedonian army from Cromarty miniatures, which with a few add ons could be converted into Imperial Alexander, Later Macedonian, Early Successors and even Pyrrhic army.
Cromarty models are great and I had lots of fun painting them but I missed artillery and Asiatic light cavalry in its Alexander's army.
5/24/2026
De Bellis Velitum
DBV is a set of skirmish rules based on DBA system and written in 1991 by the same author, Phil Barker. The rules were never published and are unfinished but as I was idle, I translated them for my own amusement into Spanish which is my mother tongue, and also added some ideas of my own to fill missed bits from the rules.
Below you can see three games I played in a row yesterday together with some thoughts, but there is a better review of DBV in this guy's blog than I could possibly write and that I mostly agree with so I won't bother to poorly repeat what he wrote.
Anyway, Phil recommends to play with 25mm miniatures mounted on individual bases but I only have 1/72 scale models on round bases, but the game can be played equally as well.
First game was with a band of Saxons with one blade, three spears, one bow, two peltasts and one skirmisher on the left versus a bad of Vikings on the right with three blades, three peltasts and one bowman. All groups with 24 army points each.
I deployed them in two columns with the heavy infantry on the road and the fast shooters on one side next to forest and difficult hill.
The second game was better than the first, and the third even better than the second one. I think this ruleset can be played as it is and that it can be fun. However, I also think that nowadays are better and faster skirmish games than this one. I think it might be fun to play a multiplayer general melee with four players, each one with a group starting from one of the sides of the board, but I don't see the game suitable for campaigns or connected scenarios, just for an occasional beer and pretzel game with some friends.




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