Nuts! Blood upon the risers. Flash and thunder

Having finally lost all my wargaming buddies I am looking again to solo gaming, and more specifically to Nuts! for WWII skirmishing. So after re-reading Nuts! and its supplement Blood upon the Risers, I made a lot of bocage and walls, painted some paratroopers and re-watched Band of brothers to put me in situation.

Flash and Thunder is the first scenario of the campaign. According to the scenario there are one Flak38 battery and two PEFs (Possible Enemy Force) plus 1d3 more PEFs. I scored three more PEFs so in the end there were five in total. But in this scenario PEFs can be either enemy or allied troops.

It is approximately 1:25 am June 6th, 1944, near Neuville-au-Plain, France. The anxiety of waiting for the green light to jump whilst flying through a wall of flak has given way to the fear of being alone on the ground in the dark in nemy territory. Your parachute ruffles quietly as you quickly remove your harness and gear up.
Nearby, an antiaircraft gun fires  into the night sky, while small arms fire sounds in the distance.
With no way to tell which direction the objective lies, all there is to to is to find more paratroopers and pick a direction to head.

You begin with just your Star.

The white dice tell the Rep of the enemy PEFs and the red die the Rep of my Star. I darkened the pictures to represent night time.

I head to the closer PEF at the south but then it moves 16" away from me towards the Flak battery.

Then I decide to follow the road up north, under the cover of the hedges.

PEFs continue moving in different directions and when I close the Flak battery I finally spot one and resolve it. It turns to be three paratroopers! As it's German phase they roll In Sight Test and open fire to the crew of the Flak.

The three Germans get OD, OOF and Duck Back respectively, and one paratrooper armed with pistol is out of ammo. Small dice tell soldiers' Rep; red for Germans and green for Americans.

Then I resolve a near PEF which results to be three Germans. In the firefight one of the paratroopers gets hit but he is only stunned. The three Germans are OD thanks to the firing of the two Thompsons.

My Star keeps moving along the road and spots and kills a German scout who had taken cover in a ditch when he saw the paratroopers assaulting the Flak.

 The other three paratroopers regroup and cross the field towards the road.

My Star keeps advancing and reveals another PEF. He is in cover, so he can see them but they cannot see him in the darkness, so as no In Sight Test is triggered he can aim and fire first unmolested. Now the leader of the enemy patrol is down and then the two survivors go prone and disappear in the high grass.

He moves again and does the same with the next PEF. The other paratroopers are catching up him.

Suddenly, all the remaining German troops in the table are suppressed.

Then they start to close crawling hidden in the grass.

I think it is not worthy to fight them and wisely decide to leave the table. Game over.

The mission took eight game turns and two hours to play.
It was a tense and exiting game and I have to say that I don't remember having so much fun in a game in a long time, so long live to Nuts! and I'll see you again in two weeks.


Happy New Year!

Getting ready for the new year I have finished this unit of barbarians for Oathmark.
As the other first half, I just base-coloured, dipped and gave one light to them, for a fast rank-and-file tabletop level unit.

And now I'm off for the beach to swim and sunbathe, and get rid off this little hangover. 

May you all have a good and prosperous happy new year! 



Oggi, tunnel dweller, and some skinny neighbours

This post is to show my latest painted Dwarf who is joining Sven's group in the next episode, plus some enemies.

The Dwarf is from BTD and sculpted by Kevin Adams and the skeletons from Foundry.

I love these Dwarfs so full of character.

I went for a quick and easy painting in black and bone. After that, I splashed some diluted pigment on them to get that brown touch on bones.

Happy Christmas to you all, fellow wargamers!!!


A fool and an assassin

Little after they return to the nearest town with the woman and the kids, a short tempered Dwarf, with an axe bigger than him, approaches to the group with some urgent information.
His name is Grom and he has lost everything to the Greenskins, so he hates them like only a Dwarf can hate. He tells Sven he knows the hand who is behind of all this lately Orc unresting. An Orc shaman has come to the valley and he is rising all Orcs from the hills with a mysterious and dark objective in mind.
Grom tells them that to stop all this Orc unrest they must kill the shaman, and that he knows he is not far, and with just a bodyguard accompanying him. They must hurry and strike before dawn!

This is Grom, my latest painted Dwarf and new companion to the group. They are now Sven's six.

So they send Bubba the Halfling armed with a poisoned dagger to kill the shaman. Being more a minstrel than a warrior or an assassin, the troubled Halfling sneaks behind the encampment and through the bushes, while the Dwarfs take position around it, and as close as they can without raising the alarm.

It is still very dark and the sentinels do not see them coming.

Finbul kills the first sentinel with a clean shot from his crossbow,

whereas the rest of the Dwarfs dash into the Orc encampment.

Grom in his eagerness foolishly impales himself into the spear's sentinel!

Juggo wounds another sentinel but does not kill him. Suddenly all the Orcs come out from their tents and Sven and Snorri face two Orcs each! Bubba keeps approaching from behind, waiting for the shaman to show up.

Fortune smiles the bold and so Juggo, Sven and Finbul kill one Orc each. But now Snorri is in trouble.

The shaman appears and Bubba tenses in anticipation. Snorri is fighting for his life.

Snorri disengages and one of his opponents is distracted by Sven, and now Snorri wounds the other Orc.

He finally kills him but now Juggo is down and Sven is slightly wounded!

Snorri runs to help Sven while Bubba faces the Shaman, who casted a spell but failed.

He poisons the shaman, who disengages and runs to escape pursued by Bubba, who finally finishes him. Snorri falls.

After much fighting and bleeding, the rest of the group surrounds and kills the last and most fierce of the Orcs.


Valley run

I've just painted this little guy sculpted by Copplestone. His name is Bubba Oddfoot, a merry little Hobbit or Halfling who gets a food and a pint by telling funny stories, riddles and songs.

Going back to the story, Sven and his friends come to their senses and see they are locked in a cabin in the Goblins encampment. There are also some people with them; a terrified woman with her two children and a little Hobbit, staring intently at Sven.

As soon as he sees you are awake, he introduces himself and then tells you they have all been kept alive for next morning Goblin's fun breakfast, but that he can sneak out, get the keys and all their gear and escape together, as Goblins are not very good at being on guard watch.

So this scenario starts with the Dwarfs, woman with children and Bubba, running down through the valley to escape from the Orcs and Goblins. The sun is already up and the Goblins have noticed their prisoners have escaped and now are on their pursuit. 

Sven party has a slight advantage but Dwarf short little legs are not good for a run.

They know they have been discovered when they see a pair of Wargs coming their way. They have to run faster.

Finbul puts down one with his trusty crossbow but now a pack of them, leaded by a male alpha, appears in front of them!

Finbul kills another one before the clash.

Bubba moves aside with the woman and the children, leaving the fight for the Dwarfs.

But one of the Wargs charges them and he has to fight it off.

With one mighty blow (white die is Sven's) Sven kills both the male alpha and another Warg. Juggo has no problems killing a Warg and neither Snorri with his spear. Bubba barely survived to his encounter with one.

As the party resume moving they are ambushed by two Goblins coming out from the nearby bushes! Goblins have the initiative this turn.

Juggo kills one Goblin without trouble but Bubba does not and he breaks away from it. 
More Goblins are pursuing them from behind.

And yet more come to their right, and Orc and a Goblin archer. But now they are pretty close to the exit.
Snorri stops the ambushing Goblin, who is then wounded by his chasing comrades when they loose some arrows at them. Finbul is missing all his shots, he better keeps running with the rest.

"Hurry up!"

In the last moment an Orc boss rushes from the bushes on their left. They should run faster before he catches them up.

Bubba and the woman with children have all escaped but Sven and Juggo halt to wait for Finbul and Snorri. So the big Orcs finally get them while the rest of Goblin archers loose many arrows now they are finally in range.

After an epic fight the Dwarfs kill all the Orcs and Goblins close to them, and finally escape, leaving Goblin archers behind. In the last moment Finbul is hit by an arrow and falls down but it was not fatal.