This is the first encounter of a new campaign I am playing with the new rulebook from Two Hour Wargames' Warrior Heroes Adventures in Talomir, a solo immersive Fantasy skirmish adventure. But I wanted to start this adventure as a continuation of my last campaign with the previous edition of this fantastic ruleset, and this is how it ended Einar's adventurers with the first edition of Warrior
Heroes I played on 2012:
“The
campaign started more than one year ago and it has lasted more than a
year in the Einar's world as well. Einar lost dear friends but gained
new ones, he met all kind of creatures and monsters, travelled great
part of Talomir, made raids, rescued people and explored
dungeons.
All this exciting high adventure thanks to Warrior
Heroes Armies and Adventurers ruleset from Two Hour Wargames, the
best fantasy skirmish ruleset out there IMHO. Now I will sat and
patiently wait for the second release of WHAA with the new mechanics
from CRFV and new adventures in the world of Talomir!
In the
meantime, Einar will send word to his father to move all his people
from the North to the Border Kingdoms, and from his castle to conquer
the land of the Orcs and found a new kingdom...but that's is a
another story.”
Well,
finally there is a second edition of Warrior Heroes (WHAT) and now
I'm playing a new campaign, starting it where the first one ended.
Eilif
is a young Mirholman who followed Einar's father exodus from Mirholme
to the Border Kingdoms where Einar took a castle near the frontier
with Naz-Goth, land of Orcs. Mirholme settlers are tough people but
Orcs too! and they are always raiding Mirholme farm's.
Eilif
has no farm or property but a great heart and a strong arm. He likes
being alone in the wild and with no people around, so he patrols the
borders and helps settlers as any good Ranger would do. He has a
small hut in the slums surrounding Einar's castle.
Star:
Eilif
Race:
Human
Nationality:
Mirholme
Alignment:
Twilight (neutral)
Male
Rep
5
Class:
Ranger
Skills:
People 4, Savvy 5
Attributes:
Race – Wary. Class – Tough and Dual
Weapons:
Short bow, sword and knife
Armour:
Reinforced leather AC2
Shield:
No.
House rule: Rangers live in the wild and need to be resourceful so they can
hunt and heal minor wounds easily. They also are excellent trackers
and can find lost followers. Therefore, any Ranger in your group will
add 1d6 to the roll for “After the Encounter Recovery” on page 25
of the rules.
Every month in Warrior Heroes Adventures in Talomir starts with one involuntary encounter and then if the player wants, a voluntary one. I rolled and got no involuntary encounter so I moved to the voluntary one:
Eilif's
story starts with him tracking and hunting down a pack of wolves who
has been killing cattle from several farms.
It's
a Hunting encounter. Eilif has to kill the alpha male and the rest of
the pack 1 (alpha male)+1d6 wolves (Ferocious).
House rule: Eilif
can roll on the Hunt table once per new section he moves into until
he kills all the wolves or runs out of sections. A PEF will be
generated on a score of doubles when rolling for activation.
He
is in the wilderness in the border of Border Kingdoms in Talomir: Encounter Rating 1, daytime. Einar's castle is in the Interior of the
Border Kingdoms, with many farms spreading up to the border close to the Orcs from Naz-Goth where Eilif is now.
Eilif moves forward but he loses the wolf pack tracks and finds nothing.
He decides to move westwards and then he stumbles upon a wandering wolf. He quickly looses an arrow and it.
Eilif now moves north and finds another wolf.
He misses and the creature hides away in the thick of the forest (Duckback).He chases it into the bushes and then the wolf comes out and attacks him. Eilif swiftly draws his sword and dagger right before he's locked in a deadly melee.
The beast is easily dispatched and Eilif then advances eastwards and meets with the pack!
He acts first and kills one with an arrow. Another flees and last one charges him, but after two frantic rounds of cutting and stabbing the vermin is down.
He has already slew four of the five wolves. Now he needs to find the one that fled.
And he finds it near an abandoned farm. Eilif shoots but misses and the wolf hides behind the building.
He goes after him but the monster revolves with ferocious desperation and rips Eilif's arm, causing a lot of blood. Luckily, he can react and finally kill the beast! (Star Power).
With the whole pack exterminated, Eilif heads for a small village not far from this place to rest and lick up his wounds.
All right, so it was a successful encounter and Eilif got 1 Increasing Rep d6 but as he also had to use his Star Power to survive from the wolf's attack, he gained 1 Decreasing Rep d6 with a final balance of 0d6s in his pocket.
He also looted the wolves (he skinned them all but one and got four pelts to sell them later).
After this encounter Eilif sets off for the village White Rock to sell the wolves pelts and try to recruit somebody as well.
I rolled again for an involuntary encounter and again got none, so Eilif is now in White Rock and he is doing a Carousing encounter. The village is formed by a Blacksmith's and two huts (rolled on the charts) so it is a very small settlement.
Outside the village he meets with a healer Rep 4 with the name of Ralha Part and as they exchange pleasentries, Einar trades three of his wolves' pelts for 3 Increasing Rep d6s.
He then enters into the Blacksmith's and there he meets the blacksmith Rowlf Rep 4 and a group of three townsfolk, a labourer, a tradesman and a dancing girl. Eilif has been in the wild for too long and is eyeballing the dancing girl who is giggling and staring back at him. He starts a conversation with her and in no time they leave the blacksmith's together (Eilif gets another 3d6 Increasing Rep d6s).
Later, he returns to the smithy and after a bit of sweet talk with the labourer Markus (Rep 4, AC 2, axe and shield) he convinces him to accompany him on his next adventure. Eilif loses 1d6 with the sweet talk and another buying him a shield.
He now talks with the blacksmith and sells him his last wolf pelt as well as his AC2 armour that replaces with a new AC4 armour. He has 6 Increasing Rep d6s unspent.