Khurasan sci-fi troopers

I am making the most of my free time and painted this batch of troopers for my skirmish games. They are from the excellent Khurasan range. Great sculpts, crisp casting and top service, highly recommended.


Tigers arrived and Strongpoint assault

In the pictures below you can see two Tiger I tanks I ordered to China, both for 14 $ including shipping. They are not model kits but toys and the scale is not exact; they are two or three millimetres longer in hull and one or so high in turret, but I do not care much as they are Tigers and this way they look more terrifying. I added a few PSC soldiers for scale comparison.

They came in green and with some patches of yellow sprayed on them and I had planned to use them as they were but then I saw it was too much green and started to add more colours and when I realised they were totally painted, but without priming them first.
Anyway I think they turned out OK in the end and naturally I used them in our next game.

We played Strong point assault at 500 points, me defensively with Germans and my friend Alex with his Russians; all terrain handmade by him.
I had 29 BR points and my opponent 35 points thanks to his commissar.

German forces deployed and waiting for the Russians. One Tiger was kept as reserve to enter on turn 4 together with most of the infantry.

Tiger, tiger burning bright
In the forests of the night,

On turn 3 Russian reinforcements entered on their left flank and the Tiger destroyed the most dangerous of their tanks in ambush fire, a SU-152; the rest were T-34s.

On the right flank it only entered a lonely T-34 with tank riders who after being ambush fired from the house, their remnants died trying to assault it, and then the tank destroyed by a PAK 40 at point blank.

Boing, boing, boing! Russians could not pierce the Tiger's skin and he slowly started to kill them one by one.

End of turn 4 and all my German infantry reinforcements were already advancing towards the only objective in Russian hands.

They finally managed to destroy one Tiger but the other one out of the picture ultimately broke the Russians. German 19 - Russians 38. I think if all Russian tanks would have entered on the other flank where the solitaire PAK40, things had gone differently.


Kursk. Defend high ground

Today we played Defend High Ground from the Battlegroup Kursk at 500 points only as we do not have time to play larger games at the moment, but we are making plans to meet one Saturday to play a 1.000 points game.
All terrain by Alexis (the Russian opponent).

I played defensively with the Germans and picked one FHQ, one grenadier platoon with one Pak40, one flak 38 (using a proxy here), one sniper, one 120mm on board mortar, one Stug III G squadron and one panzer IV E. I also had a HMG, a bunker and a minefield for free.

I do not remember exactly what the Russians chose but you can guess by looking at the pictures: two Zis3, five T-34, one ISU-152, FHQ, commissar, a medium mortar off-board battery, one sniper, one platoon of infantry and some tank riders.

Initial deployment. Germans at the bottom of the picture. The three objectives were the big hill where I started, plus the two big houses.

The MG42 team inside the bunker.

First blood. One of my Stug III destroyed in ambush fire one T-34 which was trying to sneak through my left flank.

Snipers duel! You can see the a dark shadow at the bottom who is the Russian sniper. Mine won the duel :)

T-34 rushed forward and missed my Pak40, but it did not miss and destroyed one.

 Russian reinforcements.

And immediately after them, the German ones.

This Stug III tried to outflank the Russian tanks and approximate to the third objective (the house next to the burning T-34) to win the game.

Infantry reinforcements followed the Stug III on the same flank to support him in assaulting the third objective.

Although I lost my AT gun due to a tank riders assault, my tanks moved into where it was, and stopped the Russian attack by destroying two more T-34.

Two Russian squads were closing dangerously to my isolated Stug III but the sniper and one squad were already in position to help it.

In this moment the Russian broke and the game was over. German had only suffered 6 BR points in total. Nice little game.


A commission

Time ago I sold my Baccus EIR army, that you can see in my 10mm gallery, to a guy from UK and he liked so much that he asked me to paint some more, and here they are:

Now in my area Art of War is the new sexy thing and I am repented of having sold them :(


Attack - defense scenario at 500 points, second try.

This time I played the defender and in the picture below you can see my deployment in the central area of the table: a Stug III G squadron in the cornfields, a pak 40 in a dug-out on the road and next to it a Flak 37; at the top there is a trench with one Panzergrenadier squadron and the platoon command squadron in it. There is also a Kubelwagen on the road with the senior officer.

The Russians brought one T-34, one infantry squadron and one Zis-3. You can see some of them in the top left square of the picture below, with the German forces waiting for them to get closer.

And here is the Zis already deployed on the hill. It shot many times against the Stug in front of it which returned fire to avoid spotting. Ultimately, my Flak fired and killed one crewman and the rest abandoned the gun.

Obeying order from above, the Russians charged madly and when they passed the hill my Stug destroyed it and then my infantry slaughtered the already pinned tank riders.

The Russians were left without forces and had to wait until turn three to receive reinforcements. They scored a six and all the remaining tanks plus the senior officer and commissar entered the table. There was a tank duel from the hill in which the Russians killed one Stug III whereas my Pak40 destroyed one T-34.

Ray, a doggy German collaborationist also helped in the destruction of the Russian forces by completely devouring one Zis-2 and all its crew. It later was martial courted and shot (isn't it cute).

My senior officer finally could call for artillery strike and a 82mm mortar battery pinned all commanding staff on the hill, as well as my firing tanks which also pinned two of the Russian tanks. Later on, Russians had to draw two BR cards to rally all his forces.

Below you can see my reinforcements entering on turn 5; two Panzergrenadier squads plus a Pz-IV, on the road behind the house.

The Russians reached the hill containing one objective and destroyed another Stug III, the one behind the trench. I could not destroy any of his tanks in response but at least I was able to pin one of them.

In the last turn of the game my Flak killed the remaining HQ staff on the hill and the Russians broke. Game over for 35 to 12. In the end the Russians could not pass beyond that hill and take the other two objectives.


PSC WWII German infantry painted for Battlegroup

I have just finished the box of Plastic Soldier Company WWII German infantry that I will be using for all my Battlegroup games. They have a few wrong things as Plastic Soldier Review pointed out, but they are also very well sculpted and casted miniatures in hard or rigid plastic, and a bargain too as you get one full platoon plus some extras in just one box.

They were fast painted at tabletop level but in the end I had to put more work on them because the spray varnish (from GW) turned them white, so I had to paint new lights on them to cover the mess and varnish them again, this time with a brush. Still you can see some of the white if you look at them closely. This is the last time I ever use a varnish spray can. 

The figure with binoculars and pointing is not from the box. I have to say that the box included many spare heads but none of them with an officer cap, so to have a lieutenant for my Battleground forces I borrowed this figure from a Revell artillery set, which I think it fits perfectly with the PSCs.

 Here you can see a Panzergrenadier team.

And here a Recon team with Sdkfz.

I have to say that I already had a German infantry platoon painted, but they are from Valiant miniatures; too big and with weapons a bit disproportionated for my taste. In the picture you can see clearly the huge gap between Valiant's and PSC's, both 1/72 scale.

And another comparison shot.



This is our first attack-defence game at 500 points. I'm playing Germans as the attacker. My initial deployment was all my scout units plus up to three units and I picked a panther platoon.
The Russians rolled 2d6 to see how many units he could deploy and scored 7. He deployed two T-34, one Zis, a commissar, an artillery spotter, a senior officer and a comm relay. He thought his 3 of-board 82 mm mortars were more important than deploying some infantry to defend the objectives, and that was a mistake.

Germans entered on the left. Russians bought some defences and deploy two minefields close to the river, a trench and reinforced cover for the AT gun.

 Getting ready for the Germans...

 On the first turn I drew up an air attack card and got a Stuka with 37mm cannons. At the beginning of the second turn it dived and destroyed one T-34!

Russians did not puy units on opportunity fire so I raced forwards with my recon, moving 24" twice and seized an unguarded objective.

But I did not realise about the other T-34 that could spot me and destroyed my Sdkfz 223. That was the price for the German arrogance.

After that, my tanks rolled onwards and crossed the bridge and one Panther destroyed the last T-34. The AT gun was destroyed as well by Tank machine gun fire.

It was the end of my turn 4 and the Russians were going to receive the rest of their army as reinforcements, so I tried to get the third and last objective which was in the trench. My time artillery strike failed miserably by rolling 5 ones with eight dice; then the Stuka failed with its machine guns, and finally I assaulted the trench with one squad of Panzergrenadiers. The machine gun team suppressed the Russian senior squad and the the assaulting infantry team wiped it out, forcing the Russian to take two Battle Rating counters that made him to break and lose the game.

The game was over on turn 4 and before the Russians got their reinforcements, by Germans 15, Russians 32. Great game, and fast too.