Showing posts with label AE Bounty.. Show all posts
Showing posts with label AE Bounty.. Show all posts

11/06/2011

AE Bounty second game.

Following our first game on a planet surface we wanted to try a new one inside a star ship, so we set a random Space Hulk map and after designing our crews we rolled at random for mission, second objective which we both forgot during the game, and to see who was going attacker or defender.

Having in mind that we were going to fight inside a star ship I designed my crew with few and good members, picking two Old Guard units plus a veteran Sergeant Hero Marksman (oh yeah!). The five men wearing heavy armour and LRF Particle guns as in the ship there are not cover nor long distances, so I chose the maximum protection and rate of powerful fire at short distances.

Pics clickable.



My buddy chose his same pirate crew from our previous game and gave them the same weapons as me but no armour at all.


We rolled the mission get to the escape pods and me as attacker and having to reach those escape pods. Though luck as all my men were slow due to their heavy armours and I had only eight turns to do it.

I started in one extreme opposed to the escape pods, and the defender in a chamber in the middle of the board. As soon as I activated, I started to rush forward with the enemy melee specialists with mono blades waiting for me.



Fortunately I gained initiative again and managed to blast away two of three devils from that unit. The survivor charged my forward man who lost the melee but was saved by his armour. My sergeant aimed and shot down this last pirate during the melee.




Here my buddy complained and moaned that I had designed a very cheesy crew and that it was impossible to him to kill me, but he did not have to kill me, just delay me to stop me reaching the escape pods in eight turns.


My buddy a bit demoralised, fell back with the rest of his crew and waited for me to come. The environmental conditions of the ship together with my inability to sprint due to the heavy armour plus a couple of suppressions I suffered, made me lost six turns to get near the escape pods.



Almost at the exit the pirate crew revolved and attacked me throwing some frag grenades that killed one full Old Guard unit and wounded my sergeant.
The other unit was too far away to change the course of the action and we quit the game on turn seven as it was pretty obvious that I was not going to reach my objective on time.




Definitely fun game and totally different to our first one. We liked it and now we are seriously thinking about starting a campaign, but there are so many different game to play.

10/30/2011

AE Bounty first game.

Today we finally tried the ruleset AE Bounty by Darkson Designs, the Mordheim game set in sci-fi context.
The best part of this ruleset is the designing of a warband or crew. For this first occasion I wen for a simple group with few models (only six) and all of them human and with similar gears. One sergeant hero unkillable, 2 Old Guard veterans, one hitter with rocket launcher and two regular hired guns, all armed with a variety of range weapons to experiment with.
My buddy chose a bit more exotic pirate crew with half of their members specialized in hand to hand combat.

We played the unplanned scenario Ambush with me being the attacker. I deployed his troops in the middle and then deployed mine on the right border and a unit behind the bunker's wall in hidden deployment thanks to the dirty trick Scout.



My buddy thought range weapons were not so deadly at long range and risked all his hand to hand troops in the open, which resulted into a slaughter. None of his hand to hand troops reached melee, but the rest wearing medium armour killed most of my men. In the end there were only left my sergeant against his captain. The game was a bit boring as the objective was simply to kill or rout each other.




It was our first game and lasted about one hour, so we decided to play a new scenario called Hostage situation (there are 18 scenarios plus 12 secondary objectives). This time I was defender with three hostages (innocent nuns) that I had to take out of the table whereas my buddy had to stopped me from doing it. The game lasted six turns and I started in the centre of the table.




As the hostages could escape if nobody within six inches was to controlled them, I chose to put my toughest unit next to them, my Sergeant. Again I surprised my opponent with my Old Guard veteran squad with three activations, who blasted away all his melee troops. The rest were too slow to catch me and although I suffered a few casualties I could easily escape with the hostages and win the game.




This time there was a more specific objective and the game was fun, and faster. Generally speaking, we liked the game as it is easy and fast to play yet it has a lot of flavour. It has many many possibilities in order to design your crew, a good number of scenarios, experience and rewards and campaigns, some inside starships as well!


Next weekend we will run a few games inside a starship and see how it goes.