5/25/2025

Defence

Defence mission is pretty straight forward as there are d3+1 objectives to defend and the same number of Spawn points in front of them like in a mirror. Spawn points create Blips with enemies from the first up to sixth turn and then 1d6 turns more. The player has to resist and keep all the objectives under his control. He also can try to attack and clear some Spawn points.

I introduced tanks for the first time. Outmercs is basically infantry action, but a vehicle or two may appear sometimes.

I got three places to defend, the buildings with a red dot, and opposite to them in yellow, three Spawn points. 


On the first turn a team of three enemies (mercenary humans like my squad) appeared and were quickly shot down by rifle fire. Then a light hover tank showed up and was also destroyed with one shot from the rocket launcher.

Here the die is marking turn 5 (I forgot to take pictures for a while). On the left, the specialist in Combat armour came out of the building to shoot with his laser rifle at some enemies ducking back behind the wall, whereas on the right my leader and two more men went down by enemy fire.


Some enemies outflanked me and threw a hand grenade inside the building.


Another light tank appeared, it was shot and damaged but could shoot back at the rocket launcher.


The tank advanced to snatch an objective as well as to support the assault on the first building, but luckily I received some reinforcements.


One enemy assault trooper got into the house but he was killed. The tank got closer but it couldn't spot anyone inside and did not shoot.

It was turn 11 when some of my men came out from the building to finish off the wounded and concussed enemies on the field while my rocket launcher was shooting at the back of the tank and destroying it.

So I could resist the attack for 12 turns without losing any objective but three men. I guess I left too much open space in front of the buildings that allowed me to easily shoot  to all incoming enemies.

2 comments:

  1. Looking good, Javier! So you are still working on Outmercs? How is it going? :)

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    1. Hi Miguel, it's great to see you around again, especially with the awesome 15mm sci-fi stuff in your blog. I see you are still looking for the perfect ruleset for your needs, that eternal quest. Outmercs is almost done and in its final testing stage, I'd say 90% done. I've changed, polished and added so much stuff that it feels almost like a different game from the previous edition. As usual, it's third people who can judge your work. Best regards

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