After resting and bringing reinforcements, Einar is ready to come out and fight the Orcs of Naz-Goth again. So when news arrived of a new Orc army heading his capital, he rushed to face them at the right place. He wanted them in the plains of High Vale so he could use his new cavalry, and as the Orcs were happy with that, the battle was joined.
I deployed Einar's army first with him and his unit of Huscarls in the centre, and archers and cavalry on both flanks. Then I rolled to see which kind of deployment the Orcs were going to do. They got
"Hammer
and Anvil - One wing is oversize while the other is weak.
Advance the center and one oversized wing to a crush the enemy force
between the two. The other wing is lightly held and used to protect
the center from being encircled." So on the Orc's right flank (deployed at the top) they had a unit of Black Moon Orcs Rep 5 AC 4 with the general in it plus all their cavalry except one unit of archers held in reserve. Then they have a mass of Orcs Rep 4, AC 3 and finally on their left flank a big unit of Goblins from Zog-Rot who joined the Orcs for the spoils.
Turn 1. Einar 4 - Orcs 5. Only the right wing of Orcs activated and advanced. Then, Einar's army moved forward in one block, except a cavalry unit on the left who charged down from the hill, hitting into a unit of Orc's cavalry.
Einar's knights clashing against Orc riders.
Turn 2. Einar 3 - Orcs 6. The Orcs froze and Einar took the initiative. The cavalry on the left side charged to Goblin archers and although they shoot at them, they didn't hit any and were massacred in the ensuing melee.
On the right wing the cavalry was still engaged but the archer on the hill shot the other unit and killed one rider. Then the Fyrd charged the Orcs but they were bounced by the Orc general and his unit of Black Moon Orcs.
Turn 3. Einar 6 - Orcs 2. The Orcs finally reacted and the Black ones exterminated one Fyrd unit.
But in the centre things weren't so good with one unit of Orcs just leaving the fight...
...and then the enemy's cavalry on the left finishing all the Goblin archers.
Turn 4. Einar 2 - Orcs 2. Confusion! Doubles in activation means you roll again the play next turn with your army moving as per NPC tables.
Turn 5. Einar 2 - Orcs 1. Einar's army moved first but according to the NPC charts. Luckily, they all moved correctly and did the right thing. The Fyrd on their right flanked the Orcs and the cavalry charged their rear and thus, all the Orcs in the centre were eliminated.
The only survivors were half of the Black Moon Orcs with his general and a few riders. They fled together with the other cavalry unit that was held in reserve and never arrived. It was a total victory to Einar and now he would be marching directly into Orc territory!