Hello, Operator? - Nuts! Blood upon the Risers 2nd scenario

Before dawn, June 6th, 1944 - Le Val, France.

"Hey Sarge, this here farmer says he can guide us to where there's a military telephone exchange. He says there are some soldiers billeted nearby, but they are still asleep. I bet if we knock that place out we can put a pretty big kink in the Kraut's call tree!"

My objective is to destroy the equipment within the telephone exchange (the long house on the left of the picture below) within 12 turns and escape off any table edge except along the road to Fresville, passed the long house.
There are two PEFs on the table marked with white dice. The half track is a proxy of a truck.

I rolled 2+1 times in the reinforcement table for destroying the Flak in the previous encounter and I got 1 officer with pistol, two NCOs with Thompson and carbine respectively and four soldiers with only two rifles. To this I added the three parachutists and my Star from the previous encounter.

I split them in three groups and fast moved towards the objective.

The ones are the back are without rifles and searching the high grass for any bundles. The group in the middle took the road whereas the one at the bottom struggled to cross the bocage.

Closing to the objective.

They found a bundle, but it only contained magazines for carbines and rifles but no weapons! So they only have one carbine and a few grenades.

The group in the road getting closer but stopping to wait for the others before being spotted by the enemy.

Once the rest caught up, they moved forward and resolved the PEF. It was half squad and they all fired first, but missed all their shots! 

The Airborne returned fire killing two of them and making another one ducked back and retrieved his leader who was seriously wounded.

In the next turn they advanced again and stunned the remaining Kraut first, and then capped him.

I left two men to guard the road for incoming PEFs from the houses.

The rest took the phone exchange without opposition.

The ones searching for weapons stayed hidden waiting for the other PEF to move in the open. When they finally did it after hearing the gunfire, they were caught in the open. My NCO killed their leader with his carbine and then the rest of the squad duck backed to the bocage from where they had come, but one of them could not cross it and got stuck on the wrong side.

In my turn I threw a grenade, killing the one outside and suppressing again the rest behind the bocage.

Then, seeing that another PEF from a nearby house was closing, I decided to leave the table.

The rest of my forces, after spending one turn shooting the equipment within the telephone exchange, also left the area.

My Star remained with one NCO for one more turn to try to find another bundle in the high grass but there was nothing.

I never scored a seven in the activations and German reinforcements did not appear immediately after the gunfire, so I had the opportunity to finish the scenario in six turns. It was a walk in the park.