They are running for their lives, nobody looks at Tiku and she says nothing.
After a couple of hours more, the Dwarfs are closing again and they have to go even faster. This time it is the archer of the group who sit on a rock and watches in silence how the rest disappears in the distance.
Now the party goes faster but the Dwarfs are in their territory and know all possible shortcuts, and after a couple more hours of hot pursuit, they are finally caught and have to stop to fight for their lives.
You use the lower Rep of each group to check how the pursuit goes, and Tiku had Rep 2 and delayed the whole group, so I decided to drop her. Then I start again to check and this time Einar's party had same Rep as Dwarfs (4), so they could escape more easily. But luck was with the Dwarfs and after a couple of rolls I had to drop the archer too, to try to definitely escape, as the next lowest Rep in the group which was 5. Well, even having the Dwarfs worse Rep than Einar's group, they managed to catch them anyway, so now Einar had to fight with only two men against a horde of vengeful Black Moon Dwarfs.
As soon as they could see the Dwarfs, Rialto casts spell "Fear me!" on them which is intervened by a Dwarf caster, who fails and becomes dazzled; half of the Dwarfs are now terrorized.
The Dwarfs charge as fast as they can but none of them reach close combat yet; the arquebusiers miss their shots.
The Dwarf caster resulted to have Rep 4, like his predecessor, so he could badly do anything against Rialto. When he tried to stop Rialto's spell he failed and got dazzled instead, losing one point of Rep to cast, and going the same way during all the encounter until reaching Rep 1.
Einar with Rep 6 and Hardiness 4 and Soul Reaver (produces terror) has become a fearsome and almost unbeatable opponent. It is time for him to search for bigger enemies such as Trolls and Ogres, but we will see this soon as they are heading towards the land of the Orcs. Also, Rialto unbalances all games with his powerful magic so far, so I definitely need to include more powerful opponents in future encounters.
Lovin' it, keep the reports coming!
ReplyDeleteGood insight about balance issues and the like. Once the holiday season is over with I'll probably pick up a copy of the rules, I just need to figure out what scale I'm going to use.
Thanks Gyro.
ReplyDeleteI forgot to mention about the rules that they allow you to use your imagination, they're openened in the way that you can follow them or not, or add or substract things from them.
The rules are around 100 pages containing campaign, scenarios, army lists, bestiary, dungeon generator, spell casting, magic items, mass battles rules, etc.
Regarding the scale I guess it depends on the quantity of figures you may have on each different scale. For me 10mm was a good choice because of space, price and availability.
I am having a blast following this campaign! I like these rules a lot and have used them myself. They are quickly becoming my rules of choice for smaller battles.
ReplyDeleteThanks Landorl, that's exactly what it happened to me the first time I tried these rules, and something similar happened to me as well with 5150 for modern/future skirmishes.
ReplyDeleteRight now I'm preparing a dungeon and a castle for the Einar's campaign! I'm thinking about borrowing some rules from Montjoie for Castle sieges...