11/10/2024

DBA 2.2 Siracusans II/9 army.

The miniatures are from the range March to Hell from 3D Breed, and I quite like them because they are biffy, sharp, detailed and easy to paint. I have painted them with diluted paints but I feel they would be easier to paint with contrasts given the detail in them. 

There two minor complains about them though: they come without bases so glueing horses' narrow hooves to a base in quite tricky in 15mm; and also some figures are not too historic, but overall they are great as you can see below.

Siracusan II/9:  1x3Cv o 4Sp (Gen), 6x4Sp, 1x4Sp o 3Wb, 1x4Ax o 3Cv, 1x3/4Ax o Art, 1x2LH, 1x2Ps.

Eight Hoplite (Spear) bases in total, including general on foot (first on the left).

Slingers (Psilois), Peltasts (4Auxilia) and ballista (Art). The Artillery comes from a Roman army and the crew are Peltasts without javelins.

Two cavaly with general on white horse in the middle (he is wearing full hoplite gear) and one light horse.


Camp (Litoral) from Thingiverse. I am quite happy with how it turned out.

This army is for a campaign in the Mediterranean against my Polybian Roman and Gauls plus a Numidian army that I started painting today. Other friends from the group are building more Greeks, Persians, Macedonians and Carthaginians.

11/05/2024

DBA in Las Palmas de Gran Canaria.

Yes! After so many years, I have finally managed to form a small group of people interested in playing DBA. So far there are six of us and I hope someone else chime in later.

Here is a picture of three of them playing a evening of DBA in my house with three of my armies (Polybian Roman, Gauls and my recently painted Siracusans that I'll post in my blog as soon as I finish their camp). The fourth army we used was one already painted by one of the new recruits, Imperial Romans. The rest of them are already ordered or being printed.


Gauls vs Siracusans (1-4).


Republican vs Imperial Rome.

10/09/2024

Even more Perrys

I've managed to paint six more soldiers and now there are only twelve from the box to go plus a medium mortar with crew, a forward observer and a doctor from another brand to finish my little project for Bolt Action and Chain of Command.

 

I have painted this batch with a different method that took me half the time to finish panting the one before. I painted with diluted paint, then a coat of varnish with Betumen of Judea and finally some outlining with Betumem of Judea. In the picture below you can see the soldier on the left painted as I say  and onhis right a fellow with a stronger dipping and some ligths afterwards, and they are not very different from each other.


I need to practice a little bit more with the dipping, but although a bit dirty, they are well defined. Just have a look at the jacket of this sargeant.



9/17/2024

Chaos Chariot

 Finished Chaos Chariot for an extra punch in my army.




9/06/2024

Descent into darkness. The last stand.

From the book: 

"...Crawling forwards you can see that it is a partially collapsed stone farmhouse, of a kind
that is common in both Alladore and Lorenthia. Creeping closer, you see shifting shadows within,
and, closer still, you hear whispered voices. There are several people inside, definitely humans...

... ‘We are friends. From Alladore.’ You say. The man lowers his sword and grunts, ‘We’ll take friends from anywhere.’Inside the broken house, you see several more soldiers as well as a group of women and children...

... ‘Lorenthia is destroyed,’ you reply, ‘but the world endures. Alladore still stands. We can take you there...’ But even as you say the last word, a horn sounds in the distant gloom, and your companions come running. Everyone draws their weapons and prepares to face the onslaught"

The group starts outside the building, The Ranger, his dog and the archer North of the farm, and the Conjurer and the Barbarian on the South. Both groups near the two yellow clue markers.


Both groups try to reach the markers before enemies approach.

The Barbarian is faster and discover a treasure chest with gold coins and jewels, but a patrol of Gnolls gets closer and one archer wounds the Barbarian.

The Ranger reaches the other marker and it is also a treasure with gold coins. He then manages to kill two zombies, but the remaining one finishes his dog.

More Gnolls come from both West and North and some civilians result wounded by enemy arrows shot through the windows.

A Lorenthian knight with the Barbarian and the Conjurer make a sortie to neutralize one group of Gnolls coming from the South.

Whereas on the other side, the Ranger together with two archers and a courageous peasant face another gang of Gnolls.
 
Some Gnolls get access to one of the rooms through the roof and a fierce melee breaks loose.
 
 More and more enemies keep coming.

They are everywhere and even more are coming.
 
Now there is also a Troll who climbs the walls with murderous intentions.

Suddenly, an earthquake shakes the land and almost everybody fall to the ground and lose their activations.
 
Miraculously, a woman slains the Troll while a friend fights desperately against a giant spider. The room is filling up with bodies and there is blood everywhere.
 
The knight, left alone, falls before a zombie.

More giant flies attack the party and then a burrow worm shows up from below and attacks the Ranger.

Who easily dispatches it. The rest of the party also kills a remaining fly and a zombie, but more Gnolls are already charging through the entrance.

And then another Troll appears!


But when the Troll finally makes contact, it is the end of the last turn and the game is over.

 
Seven Lorenthian civilians out of eight died in the assault and only the heroic maiden survived to tell it. They killed 1 burrow worm, 2 Trolls, 4 giant flies, 6 zombies, 2 Gnoll sergeants, 15 Gnoll warriors and 1 giant spider for a total of 109 XP. The Ranger's dog fully recovered from his wounds.

Next adventure is Burning Light but I won't be playing it until next holidays as now it comes the more stressful time of the year for me and I won't have time to play it. What I will do now, is painting an hour or two whenever I have the chance.

8/23/2024

More Perry's US infantry

I painted another batch of soldiers from the box, testing with the different colours I have at home and using the home made mix dipping with Betumen of Judea .


Another good thing from this box is that it contains two MG 30 cal. teams.

This is a comparison between the soldier from the left dipped with Vallejo Game Wash Dipping Formula, and another on the right dipped with acrylic Betumen of Judea. As you can see, there is no great difference as both had some lights after the dipping.






8/19/2024

Descent into darkness. Swampland.

 From the rulebook: 

"...Finally, the stairway came to an end in front of a boggy pool, dotted with broken ruins and a few trees. The water nearest the stairs is too deep to wade, but it appears to quickly become shallower further on. If you want to carry on with your mission, there is no choice but to swim through the dark waters until you reach solid ground. Still, it is not a decision you take lightly, for who knows what could be living beneath the surface of the dark water"

The party at the bottom of the broken stairs and with two members intoxicated by the poisonous fumes, seizing the deep they have to swim to reach to where the zombies are waiting for them.

After two turns swimming, most of them reach the shore and engage with the zombies, except the conjurer who is trapped in a sink hole and the archer who is shooting the zombies from the opposite border.

The conjurer is stuck for another turn and the ranger, together with the barbarian and his trusty dog, must deal with all the zombies.

 The archer is attacked by a giant fly which came down from the stairs.

 With only one zombie standing, the ranger investigates and discovers the corpse of a Lorenthian soldier and takes a silver signet ring from him. It starts raining heavily.

Right after the area is cleared, a band of of two gnoll archers and a soldier appear on the left border.

They must get closer to spot the party and shoot at them but then they are charged. Attracted by the noise, another zombie appears on the bottom left corner. The party discovers a treasure and the conjurer runs towards the last clue marker.

 

There he picks some strange flowers that is able to recognise, and after that he runs back to help his comrades that are still struggling with multiple enemies. Everybody is wounded.

 But they succeed one more time, and kill the last enemy it appears on the last turn of the game.


 The group got 43 Experience points.