4/08/2012

The Light of the Emperor.

"Thanks to your investigation, the net descends onto the Enemy’s hidden organization and its troubling plans. You have even identified the precise location of the Enemy’s Chief Agent and his retinue of close followers. You plan to confront his personal force with your own, strength to strength, warband to warband. However, it in a flash of inspiration that could only be sent from the Emperor himself, it soon becomes clear to you that the Chief Agent would never stand loyally alongside his followers to face what could only be certain doom. Rather, he is leaving them to their fate while he escapes with only one or two lackeys in tow, obviously hoping that the destruction of his own retinue will buy him the time he needs to escape. You decide that two can play at this shadowy game, and you quietly select a few most trusted-and dangerous-members of your retinue to accompany on this final mission and silently go on your way to meet out the Emperor’s justice."

SETUP: This final mission takes place in a sprawling but abandoned ruin that is filled with small chambers and corridors. The Enemy deployment zone is in the centre of the table, out of LOS of the player. The player’s force will be deployed in a random direction out of LOS 12” away from the enemy.

OBJECTIVE: The only objective is to slay the Enemy’s Chief Agent before he can leave the board, which will lead the player to win both the mission and the campaign. If the Enemy Chief Agent does leave the board, the mission and the campaign are both lost indelibly.

Click on the first picture and enjoy the show!


Well, another campaign finished, a campaign initially played with ITEN rules, then with Combat Cards and finally with Chain Reaction Final Version. ITEN rules are quite good and fast, plus they have a lot of very useful retinue lists and a magnificent campaign system that can be played with any ruleset.

I kept playing the campaign with CRFV because I always liked that ruleset and when it was released the Final Version with its new In Sight Test I had to try it, and so I include it in the campaign. The new In Sight Test is awesome, it is the discovering of the wheel in the world of wargames and I recommend everybody to try it.

One final note. I'm considering selling my four 6 mm Epic Space Marine retinues so if anybody is interested just let me know it here or in my email: frajahema[at]yahoo[dot]es.
You can see some pics of them here, here and here.

3/29/2012

Epic Terminator Company

I finally finished them. I painted them in several stages, being the first ones in the early nineties and the last ones with painted shoulder pads this week.



I have also painted four stands of Legion of the Damned Marines to form a detachment. They will come in help of my marines in dangerous moments. I am not happy how they turned out but anyway, they are painted and ready to game.



Next a Scout detachment.

3/26/2012

Epic Terminator Titan stomped!

Last Sunday I was painting Epic stuff and I put to dry in the third story balcony the last Termies I dipped to finish the company. When I went to pick them I looked everywhere but I could not find them, then I leaned out of the balcony and saw the stick to where I glued them on the sidewalk; the wind had blown them out of the balcony .

I thought "there they are, I'm coming down right now to fetch them before something else happens to them", and in that very moment a car coming out from the garage run over them. Aieeeeeeeeeee, my termies!

When I got the stick no Termies were still glued to it, so I searched and searched for almost fifteen minutes until I found five of six and then gave up and return to painting. In the end I could recover three of them as one was MIA, another with the legs broken and the last one totally squashed as he failed all his save rolls, LOL!



Thank God I have two spare termies to finish this last one stand; so if nothing else happens, I'll post pictures of the full Terminator company at the end of the week.

Lesson learned: do not put to dry outside light weight plastic soldiers on a windy day.

3/21/2012

Epic Thunderbolts.

Tired of painting only in red, I took a break to paint some badly needed air support for my Blood Angels Epic Army.

Here is the "Devlan Mud ate all details" squadron.


There are one more Thunderbolt and one Marauder squadrons in the painting queue, but I will paint them later on as first I want to finish my Terminator company.

3/16/2012

Net Epic Space Marines

Recently me and my friend Paco have felt that bug again and after many years of oblivion, since the days of Epic Space Marines second edition, we have dusted off our armies again and started to complete unfinished companies of our Epic armies.

Here you can see what I have finished so far of my Blood Angels Epic Space Marine for Net Epic.



From left to right: 1 Dreadnought detachment, 1 Marine Flamer detachment, 3 Robots detachment, 1 Assault company with Chaplain and Librarian, 2 Whirlwind detachments, 2 Vindicator detachments, 1 Terminator detachment, 1 Devastator Company with Chaplain and Librarian, 1 Land Raider detachment...



...1 Bike company with Chaplain and Librarian, 1 Reaver Titan, 2 Warhound Titans, 1 Tactical company with Chaplain and Librarian and 1 Razorback detachment, 1 Thunderhawk gunship and 2 Predator detachments.



To be painted and finished: 1 Terminator company, 1 Veteran tactical company, 2 Mole mortars detachments, 2 Thudd guns detachments, 1 Legion of the Damned detachment, 2 Land Speeder detachments, 1 Attack bikes detachment, 1 Dreadnought detachment, 2 Reaver titans, 1 Warlord titan, 1 Imperator titan and loads of Rhinos.

After that a small Imperial Guard army with two infantry companies, 2 heavy tank companies, several artillery and fighter and bomber detachments and 1 Capitolis Imperialis.

I hope to play soon NetEpic and Epic Armageddon!

3/02/2012

Einar's saga. The end of the way.

After fleeing from the dungeon where Fafnir lost his life, and escaping from a several days pursuit by the Orcs, Einar and his friends reached the frontier of the Border Kingdoms. From there they travelled to the heart of the country, avoiding enemy patrols, healing, and looking to fulfill Einar's prophecy, foretold by a witch in Mirholme more than a year ago; that he will become king when he got the sword of power and taken with it a castle by the force of his arm.

It was November of 897 when they finally spot a small castle on a hill. The castle was dissapointingly small, but Einar's barbarian sense of humour quickly overcame it; at least it was bigger than his father's meadhall, and made it in solid stone!
The castle was infested by Orcs, so Einar and his men hid in a wood and from there spied Orc's movement.

Half of the day had already passed when Einar accidentally met some local peasants who were hiding from the marauding Orcs. They told him they were servants of the lord of the castle who had been slaughtered together with his family and most of the inhabitants of the castle, by a large party of Orcs commanded by two monstrous Ogres. Nobody has survived but them.

Then Einar told them his intention to kill all the Orcs and retake the castle for himself, and seeing his noble and bold appearance, they promised to swore serfdom to him as the new king if he fulfilled such heroic deed. Then they told him about a secret passage that could lead them inside the castle and offered to go with them.

The game starts with Einar and the Dwarfs Brythnot and Uri entering into the castle, while Rialto with some peasants come out from a nearby hill an run for the gates to secure them.
One enemy PEF is deployed inside the castle and is revealed as soon as Einar gets in; the other two are deployed outside the castle at random.

Click on the first picture and enjoy the show!























After the fight I rolled for possible Rep and Hardiness advances: Einar raised his Hardiness to four but Rialto downed to 2. Uri recovered from the Out of Fight but with a minus 1 to his Rep.

Well, this is it. The end of the campaign, a successful end because Einar got his sword and his castle and now he is king, but also and more importantly, because I had hours and hours of fun.

The campaign started more than one year ago and it has lasted more than a year in the Einar's world as well. Einar lost dear friends but gained new ones, he met all kind of creatures and monsters, travelled great part of Talomir, made raids, rescued people and explored dungeons.

All this exciting high adventure thanks to Warrior Heroes Armies and Adventurers ruleset from Two Hour Wargames, the best fantasy skirmish ruleset out there IMHO. Now I will sat and patiently wait for the second release of WHAA with the new mechanics from CRFV and new adventures in the world of Talomir!

In the meantime, Einar will send word to his father to move all his people from the North to the Border Kingdoms, and from his castle to conquer the land of the Orcs and found a new kingdom...but that's is a another story.