5150 Gaea Prime - First Defence. Final Showdown.

Well, I'm here in the final chapter of this campaign, assaulting the Hishen Command Ship. My objective is to take the bridge, as from there I will be able to kill the rest of the crew. Once it's done, this mission as well as the campaign are over.

The spaceship has six areas and the player must roll 1d6 to see in which one he breaks into the ship. I scored a 2, the crew area. I could have picked two squads and in that case I would have to roll twice, but I chose just one, the 1st squad with my Star leading it.


Turn 1. Gaea Prime 4 - Hishen 1.

I activated first. Go, go, go!

As soon as  my squad entered into the ship they met some crew.

The Hishen reacted first, killing the corporal Rep 5 and a grunt Rep 4 with their puny Parak pistols! My Star and two Rep 3 grunts were saved by their armor but ducked back, and only one soldier from the squad could return fire and put down one Hishen. 

And now it was Hishen activation, but fortunately they didn't pass the Will to Fight Test taken for having one casualty and surrendered to my shocked troops who barely held the place. That was close!

After clearing the area they found some Gaea Prime citizens that were being held as prisoners, so I had to dispatch one of my men to escort then to safety. Now I only had one section to clear the ship and I was lamenting not taking two squads for this mission.

Turn 2. GP 2 - Hishen 1.
Luckily, the specialist with the Plasma Gun had survived as he was essential to kill those tough Grath in the control room, so I deployed him in cover behind some barrels while Sergeant Blacksmith opened the door.

The Hishen were barricaded and waiting for me but I didn't give them time to react and opened fire first. The guy with the plasma killed one Grath and my Star the other one. Then the grunt Rep 3 fired at the Razor and missed so he charged the grunt who shot again and killed it before he made contact.

The remaining Hishen didn't chicken out and fired in their activation but missed their shots and they paid with their lives for that. It only survived one who quickly surrendered and that was all.

After the mission.

The ship had been taken, the mission accomplished and the campaign won and just in two turns. I was lucky as my squad could have started in the thrusters area at the back of the ship, and lost more men fighting Hishen and escorting enslaved citizens. Next time I'll take two squads.

So this is it. I finished the full campaign in twelve missions, right before the third wave of invading Hishen started, and that is fortunate as Hishen become tougher and tougher after each wave.

If you buy this ruleset I'll be very interested to know how many missions you needed to finish it. Technically, the campaign could be finished in 7-8 successful missions and research, but I doubt you can even finish it under 12 missions as I did because I cheated a little bit as I was testing all the missions, and also because those missions are now slightly tougher than before. So it would be fun to watch how many missions you will need to play to win the game.

I do hope you all like and enjoy this game that is released today. 

See you around :)


  1. Two turns, not sure they knew what hit them! What a way to end it.

  2. Yes it was fast, but it could have gone the other end easily :)

  3. Well, I guess I'm going to have to buy this! Thank you, Javier, for yet another thrilling campaign.

    1. Nicholas, thank you for your kind comments and for your support. I hope you enjoy GP-FD :)