Having sold all my Vikings long ago and itching for a BE game I dusted off some Fantasy minis for a quick game. As I was playing solo and chose one figure to represent me and as I did not wanted him to die by a sudden stroke, I created a new attribute yet to be named.
The idea is to give the miniature a second and a third opportunity to live for another day and keep playing in the same encounter. For this I decided that his Fate would be rising at the rate of the difference of the failed roll to save and his current Fate; and when he reaches Fate 10 he is definitely out of combat. For example, if my hero has Fate 4+ and is hurt by a spear, he would need a 6+ to save the hit. Let's say he scored 4, then instead of getting out of combat he would result wounded and with a new Fate of 6+.
Something similar can be achieved with the Hero attribute and the Hero points but it's not exactly the same; and actually that could be combined with this new attribute!
This game is based on the scenario Vengeance. A group of Barbarians are chasing a raiding Orc warband who just sacked, burned and killed their farmsteads. I did not put all the Orcs on the board but they were coming out randomly. The wooden square you see at the hill represents the entrance to a cave.
KILL EM ALL!
The character representing me is the one with the red chit as he has just received his first wound. He needed a 5+ to save but scored 4+ so now he has a light wound and a new Fate of 5+. Otherwise he would have died at the first strike.
A group of Goblins ambush the Barbarians.
Nice people, huh?
The berserk went to help but was slain by the cunning brute. It seems his shield is giving a hungry look at the berserk ;-)
Suddenly everybody charged and the slaughter commenced.
The Orc leader is down. Two-handed axe baby, YEAH!
Aaand his cousin chopped down one of the Goblin archers on the hill. More YEAH!
But the tide starts to turn. - Frrresh meat!
Alas! Our leader is surrounded by greenskins and he is wounded!
Thank to all Gods his brothers quickly come to help him.
But lo he is wounded again and one of his comrades falls dead!
And then another one is down and moreover, he breaks his sword and has to fight with his dagger!
Our hero kills the last Orc and then one Goblin is killed by arrows from his kin.
The ones who killed their mate though they don't seem too worry or sad about it. Actually they look they having a lot of fun!
But fanciful Fortune rolled her dice and our hero ended gutted out by the last critter. He needed to score 7+ to save (late Fate 6+ from his two lesser wounds plus -1 from the sword) and scored 1; so his Fate raised to 12 and he went with Crom.
I think the new attribute works well but I will keep testing it in my solo adventures.
If you are interested, here are the stats I used for Barbarians and Orcs:
Barbarian: Fate 5+, FV 2 , SV 1, Speed 1.
Barbarian hero: Fate 4+, FV 3, SV 1, Speed 2, Leadership 1 plus his new attribute.
Orc: Fate 5+, FV 2, SV 1, Speed 0.
Goblin: Fate 6+, FV 0, SV 0, Speed 0.
Orc Boss: Fate4+, FV2, Sv 1, Speed 0, Leadership 1, Tough.
I gave the Orcs and Goblins a new attribute I called Evil. Being evil means you must fire at enemies in combat with your allies if you don't have any other target to shoot at. And in this game this happened a lot!
Armour and equipment what they wear (WYSIWYG).
Nice batrep!
ReplyDeleteCheers Simon!
DeleteGreat game and minis! Love it!
ReplyDeleteThanks Monty. I painted those barbarians to play WHFB3 and the Orcs for Mordheim but never got to used them sadly. Now I hope to use them for the upcoming Thund & Blunder Fantasy ruleset.
DeleteClassic old school minis and a great write up- awesome!
ReplyDeleteI'm an old school guy Paul ;-)
DeleteCheers,