7/21/2024

The bridge guards

From the rulebook: "As you make your way towards Tor Varden, the gentle, rolling hills slowly give way to rocky plains, and finally into the boulder-filled maze known locally as ‘the Scree’. It is a barren, unnerving place – a perfect site for an ambush as the large rocks cut lines of sight down to just a few yards in most places. Proceeding cautiously, you eventually hear the Enthel River, which you must cross to reach Tor Varden. As you approach, however, you hear other noises as well, nearly drowned out by the river. Voices, of some inhuman type, a language filled with whines and barks." Gnolls!

The ranger and his companions at the bottom centre, hiding behind a big boulder. Guarding the river there are four gnoll archers plus a sergeant and two fighers on the bridge, and two more at the camp. The party has ten turns to cross and try to investigate one clue token in yellow and one treasure in the camp.

The group tries on the left but the conjurer springs a trap and results wounded. One of the gnoll archers approaches and is shot down by my archer. The alarm is sounded!

All the gnolls run towards the party and in no time they are desperately fighting for their lives. The archer kills one gnoll archer but is wounded by another. The conjurer heals himself while the ranger and the barbarian fight in close combat.


Every body is wounded and the conjurer is out of fight. The situation is desperate.

Another gnoll comes out of nowhere and attacks the archer who shoots and wounds him.

It started raining heavily on turn 7, hindering bow shooting. There is only two turns left to check the clue token and the treasure chest, so the barbarian takes the risk of dashing through the river under the cover of the rain but he is put down by two gnoll archers guarding the bridge.

Then the archer tries behind the barbarian and he passes through unscathed and reaches the clue token on turn nine and finds a scroll.

On turn nine a soldier who escaped from Tor Varden appears, but too late to be of any help.

It is turn ten and the archer has to decide between exiting the table and getting 15 XP or checking the treasure. In the treasure there are gold and gems that allow to rise the level of the barbarian.


 I killed a total of nine gnolls and deciphered the scroll found in the clue token. The giant vulture crossed all the table and escaped unhurt. The conjurer and the barbarian went on full recovery from their wounds and I get a total of 35XP. The party is heading for Tor Varden.

4 comments:

  1. A near run result for the team Javier.
    Great looking table.

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    1. Too near! The scenario is well designed as there was hard decision taking and tension up to very last turn. Cheers.

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  2. Tough fight for the party. Nice to see the old GW Scenery in play.

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    1. Quite tough. I think I'll have to take my movements much more seriously. Those buildings are directly from the supplement Blood Bath at Orcs' Drift for the second edition of Warhammer. I love their style and they bring me back to the golden eighties. Also, I think they fit quite well for 1/72 scale as they belong to real 25mm miniatures. Cheers.

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