Showing posts with label Sven's seven. Show all posts
Showing posts with label Sven's seven. Show all posts

1/30/2021

Naughty Neighbours

So in the end I decided that Falbalá was carrying one scroll of resurrection and that Sven decided to spend it on his friend Juggo. The first thing Juggo asked was if he had killed that Troll. He got mad when they told him; and then very depressed when he knew his friend Grom didn't make it, and that he couldn't assist at his burial.

It's been a whole week since Juggo being totally drunk and barely recovering from his wounds, that a Dwarf knocked at the door of Falbala's farm where they all were resting. His name was Oggi, but his friends call him Nugget. He asked for help as some nasty creatures were coming out from a whole he did in his mine.

Oggi the Nugget at his mine.

As Juggo was still recovering, Sven decided to take Finbull and Falbalá with him and "Nugget" to his mine while the old Snorri (Healer) took care of Juggo.

For this encounter I am using the Warrior Heroes Legends rules for Dungeoning.

As soon as they entered they met a couple of Ghouls. At the back of the picture you can see the laid out of the dungeon with poker cards.

Ghouls charged but one bolt from Finbull's crossbow made one to Duck Back behind a rubble. The other one was easily dispatched by Sven.

After that, Oggi and Sven charged and killed the other Ghoul. Oggi told them these weren't the creatures he had told them about.

The group kept moving and going down the mine until they met with a nest of spiders that seemed to come out from the chasm.

The adventurers reacted first and Falbalá stunned two spiders with a Dazzle Spell while Finbull put another one Out of the Fight. Sven and Oggi waited for the rest of the spiders to charge them and then kill them all easily.

The group kept moving forward and found several treasures until they reached the end of the dungeon, but they couldn't find the creatures Oggi had told them about.
On their way back out of the dungeon they stumbled with those naughty neighbours (the big bad). An Undead Caster (Liche) plus six animated minions.

The undead reacted first and the Liche stunned the three Dwarfs with a spell, and then the skellies charged en masse!

A stunned character gets automatically Out of the Fight when he is contacted by an enemy, but as Dwarves have the racial attribute of "Resilient" that let them ignore the first OOF result, they quickly recovered and Ducked Back through the corridor and closed the door.

On the next turn the skeletons charged, but due to the narrow corridor they couldn't take advantage of their numeric superiority and so they were quickly put down by the stubborn Dwarves. Also Falbalá casted a spell of protection on them.

When the Dwarves finally could act, they opened the door and finished the rest of the skeletons, and then Finbull shot a bolt at the Liche who took cover behind one of the sepulchres.

In the next turn the Liche didn't move and then Sven and Oggi charged it and destroyed it.

And that was the end of the Encounter. I didn't have time to loot the Liche and other creatures, nor to check all the magic items I found in the treasure room, nor check if they gained experience and skills, but everything is noted down on a paper and I'll check it later.

1/16/2021

Trial of Trolls

After finishing the Orc Shaman, Juggo says to Sven he won't follow him until he hunts and slays a Troll so he can be known as Juggo the Troll slayer. Seeing all his expedition is in danger Sven accepts and they head to Troll country.

As soon as they arrive to the Troll's territory, they spot a cottage surrounded by crops and about to be attacked by some Trolls coming down from the hills.

In this campaign I have been using different rulesets and also tinkering with one of my own, but for this encounter I'm using Warrior Heroes - Legends from Two Hour Wargames as I'm updating the rules for a new release.

So our heroes arrive at the scene in the middle of the board, with Bubba scouting ahead of the columns. They instantly see three Trolls, one at the farm and two more coming close from the forest on the hills.


- Quick, get in the house! Falbalá with her magic and Dad with his axe will take care of the monsters.

GRRRR!

Dwarves activate first. Juggo charges madly at the closer Troll and is followed by Grom and Sven in support. Bubba and Snorri (and another Dwarf with a hammer who shouldn't be here, doh!) run towards the farm through the wooden bridge. Falbalá casts a Damage spell on the creature but it Duck Backs behind the bushes.

Now it is Troll's activation and they charge the Dwarves.

Grom doesn't realize the Troll is bigger than him.

And then it is too late.

There are doubles in the activation and a Ranger shows up to help the good guys. Sven charges the Troll who killed Grom whereas Juggo faces its leader, a Rep 6, AC 4, Resilient Troll with a two handed weapon.

Near the farm Finbull finally puts down the third Troll with an accurate bolt of his crossbow from the other side of the river.

Sven manages to put out of fight a second Troll by making an extraordinaire effort (he is a Star), but the leader of the Trolls was too much for Juggo.

Sven and the Ranger join to finish it.

But once again it wins and the Ranger is down. Now is all on Sven.

After three consecutive rounds of melee Sven makes the Troll to run away. It couldn't be killed but it won't be back in a long time.

Falbalá is a the daughter of the farmer and she was visiting her parents during a break from her studies at a school of Wizards in a nearby city. She is a Caster, and she tried to damage the Troll who was attacking her parent's farm, but she failed and needed Finbull's bolts to kill the beast.

Well, melee in WHL resulted to be really deadly, especially against that Troll with Rep 6. Now I need to think what to do with Juggo and Grom as they are Obviously Dead.

11/26/2019

A fool and an assassin

Little after they return to the nearest town with the woman and the kids, a short tempered Dwarf, with an axe bigger than him, approaches to the group with some urgent information.
His name is Grom and he has lost everything to the Greenskins, so he hates them like only a Dwarf can hate. He tells Sven he knows the hand who is behind of all this lately Orc unresting. An Orc shaman has come to the valley and he is rising all Orcs from the hills with a mysterious and dark objective in mind.
Grom tells them that to stop all this Orc unrest they must kill the shaman, and that he knows he is not far, and with just a bodyguard accompanying him. They must hurry and strike before dawn!

This is Grom, my latest painted Dwarf and new companion to the group. They are now Sven's six.

So they send Bubba the Halfling armed with a poisoned dagger to kill the shaman. Being more a minstrel than a warrior or an assassin, the troubled Halfling sneaks behind the encampment and through the bushes, while the Dwarfs take position around it, and as close as they can without raising the alarm.

It is still very dark and the sentinels do not see them coming.

Finbul kills the first sentinel with a clean shot from his crossbow,

whereas the rest of the Dwarfs dash into the Orc encampment.

Grom in his eagerness foolishly impales himself into the spear's sentinel!

Juggo wounds another sentinel but does not kill him. Suddenly all the Orcs come out from their tents and Sven and Snorri face two Orcs each! Bubba keeps approaching from behind, waiting for the shaman to show up.

Fortune smiles the bold and so Juggo, Sven and Finbul kill one Orc each. But now Snorri is in trouble.

The shaman appears and Bubba tenses in anticipation. Snorri is fighting for his life.

Snorri disengages and one of his opponents is distracted by Sven, and now Snorri wounds the other Orc.

He finally kills him but now Juggo is down and Sven is slightly wounded!

Snorri runs to help Sven while Bubba faces the Shaman, who casted a spell but failed.

He poisons the shaman, who disengages and runs to escape pursued by Bubba, who finally finishes him. Snorri falls.

After much fighting and bleeding, the rest of the group surrounds and kills the last and most fierce of the Orcs.


10/27/2019

Valley run

I've just painted this little guy sculpted by Copplestone. His name is Bubba Oddfoot, a merry little Hobbit or Halfling who gets a food and a pint by telling funny stories, riddles and songs.



Going back to the story, Sven and his friends come to their senses and see they are locked in a cabin in the Goblins encampment. There are also some people with them; a terrified woman with her two children and a little Hobbit, staring intently at Sven.

As soon as he sees you are awake, he introduces himself and then tells you they have all been kept alive for next morning Goblin's fun breakfast, but that he can sneak out, get the keys and all their gear and escape together, as Goblins are not very good at being on guard watch.

So this scenario starts with the Dwarfs, woman with children and Bubba, running down through the valley to escape from the Orcs and Goblins. The sun is already up and the Goblins have noticed their prisoners have escaped and now are on their pursuit. 



Sven party has a slight advantage but Dwarf short little legs are not good for a run.

They know they have been discovered when they see a pair of Wargs coming their way. They have to run faster.

Finbul puts down one with his trusty crossbow but now a pack of them, leaded by a male alpha, appears in front of them!

Finbul kills another one before the clash.

Bubba moves aside with the woman and the children, leaving the fight for the Dwarfs.

But one of the Wargs charges them and he has to fight it off.

With one mighty blow (white die is Sven's) Sven kills both the male alpha and another Warg. Juggo has no problems killing a Warg and neither Snorri with his spear. Bubba barely survived to his encounter with one.

As the party resume moving they are ambushed by two Goblins coming out from the nearby bushes! Goblins have the initiative this turn.

Juggo kills one Goblin without trouble but Bubba does not and he breaks away from it. 
More Goblins are pursuing them from behind.

And yet more come to their right, and Orc and a Goblin archer. But now they are pretty close to the exit.
Snorri stops the ambushing Goblin, who is then wounded by his chasing comrades when they loose some arrows at them. Finbul is missing all his shots, he better keeps running with the rest.

"Hurry up!"

In the last moment an Orc boss rushes from the bushes on their left. They should run faster before he catches them up.

Bubba and the woman with children have all escaped but Sven and Juggo halt to wait for Finbul and Snorri. So the big Orcs finally get them while the rest of Goblin archers loose many arrows now they are finally in range.

After an epic fight the Dwarfs kill all the Orcs and Goblins close to them, and finally escape, leaving Goblin archers behind. In the last moment Finbul is hit by an arrow and falls down but it was not fatal.