Warmaster Goblin wolf riders

I had the plastic BOFA wolf riders but as I sold them because I didn't quite like them in plastic and also because they were smaller than the metal ones, I bought one unit from Polar Fox to complete at least one brigade of them.

The one with the lasso is supposed to be the standard of the unit.

Below you can see from left to right, the command stands from Copplestone's, Polar Fox and GW. Copplestone's are the biggest, Polar Fox almost as big as GW's.

The originals from GW are still the best sculpted, detailed, crispy and the cutest of all.

Here you can see a brigade made of four units.


Troll hunt

My son asked me for another game and this time we played the scenario Troll hunt, using the same warbands as before.
I quit its invulnerability trait and gave it Berserk instead, but the troll was still a very tough nut to crack. As much as I tried I never could kill it.

The terrain was open woods 1 and thick thorny bushes 2.

My son was a bit shy in his advance towards the troll as he was scared of it, and that allowed me to get it first. I surrounded to gain maximum majority advantage, and sent forward a few Orcs to delay my son's barbarians.

 The barbarians getting through to the troll.

As in the previous game, the barbarians massacred all the Orcs and in the end the troll as well, granting a victory to my son.

This game was less fun than Breakthrough because we all went for the troll and concentrated in a big melee in the middle of the board. But my son still wants to paint some dwarves and play a full campaign in July. 
I have to try different warbands but first I also need to paint them.


First game of Thud and Blunder

I pre-ordered the rulebook but I haven't been able to play a game until now. My son was bored at home so I proposed him a game with two bands I have already designed from the book,  using the figures I have available, Orcs vs. Barbarians. 

We played scenario 2, breakthrough, in which one warband, the barbarians leaded by my son, had to cross the lines with a secret and important message, while my Orcs had to stop them. I included one magic user in my warband as I wanted to try the magic rules. I picked up the spells, heal, shatter, spectral dart and teleport.

I deployed in a spread line to cover the whole border but the Barbarians chose to run in one big group across the centre of the board.

Soon a huge melee started. The Tough trait of the Barbarians and his chieftain killing machine made the difference and my Orcs fell like flies. Luckily I could kill the messenger and won the game.

My shooters and the magician. They didn't do anything during the whole game.

My son lost the battle but had a lot of fun slaying Orcs. His chieftain killed five of them single handle. When the game ended he said he felt like painting some dwarfs for future games!

15 mm Mercs

I had nothing else to paint in 15mil sci-fi except these guys I bought on Ebay one or two years ago to make a quick force for Gruntz, but as I never got an opponent I forgot about them until now.

They are quite hard plastic 15 mil. miniatures and I payed only €10 including P&P for 50 of them. Later I realised they apparently were a rip off from GZG miniatures.

They are not very good quality plastic minis and a rip-off, so I decided to give them a quick paint treatment without much care. I gave them a coat of diluted water based bitumen of Judea and then a quick drybrush only to armour and weapons, plus a highlight to visors. I neither touched clothes nor boots.

I made two teams of five mercs; each with a leader with pistol, a heavy weapon and three riflemen.

A view of their backs. 


Power armour!

Power armour troops are so cool that I had to own some, so I order these ones from Khurasan. I love their heavy and bulky aspect. Soon they will be exterminating some foul aliens!

I didn't mean to paint them with that scheme. It simply came out like that as I was painting them; and looking at them now I think I'm going to call them the "Crimsom Claws".

The original miniatures come with their weapons attached on their shoulders but they looked to me a bit akward so I glued them to their hands and backpacks instead and I think they look better now.

The commander.


Reinforcements for my Roman army

I finished four bases or units that I had half done time ago for my Roman army, though I don't know why I'd  bother as I cannot find anyone to have a game. I would happily play Art of war, Hail Caesar, to the strongest or even Impetus with them, but no one will show up.

Anyway, here you have two units of Cretan archers and two of Gallic cavalry, all from Magister Militum.


X-Com base attack

Continuing with the testing of my home rules today I played an alien assault to an X-Com base. 

The base has seven regulars armed with MARSEC rifles, hand grenades and kevlar armour, one with missile launcher and another with a SAW, plus one mobile platform and six veterans in battle armour with MARSEC rifles and one automatic missile launcher.

The attacking aliens are 30+ random Sectoids, Snakemen, Chryssalids and Mutons.

 The X-Com base.

First turn and aliens broke through into the base, taking X-Com by surprise. First blood is one man down and another stunned from a Sectoid Psi-attack.

A snakemen sneaks behind and kills another soldier.

The tank fired in reaction and missed all its shots but then the Muton didn't with his plasma rifle.

The commander attacked by two Sectoids and a leader but he shrugged off all mental attacks. Behind him, Another man fell down by a grenade.

The SAW man  killed one snake and made first alien blood.

Another grunt fell by a fearsome Chryssalid.

The Muton who destroyed the mobile platform is received by two reaction fires and is wounded.

The commander killed four Sectoids single handle! Odds started to balance a bit.

The already wounded Muton finally died by a direct missile hit.

The SAW again in action, shooting at their backs, killing one and wounding another.

The soldier who fell down, recovered thanks to his automedikit and slaughthered and bunch of aliens with one well put missile.

The commander is inoculated by a Chryssalid and turned into a zombie!

And another Chryssalid turned one more into a zombie!

 - It's a zombie, shoot him!

Last stand.

The X-Com base fell in the hands of the aliens but their defenders managed to kill thirty of them and only four more survived.
In the beginning many regulars died but then veterans with better armour and combat skills stopped the aliens and almost win the day.