12/20/2014

Testing Goblin skin tone

I felt like painting some Orcs and Goblins I have but did not want to paint their skins with the classic green tone from GW so I decided to make some testing and grabbed some Vallejo colours I had from the WWII range.
These little critters ooze old school and were a joy to paint them. Regretfully, my sight is not what is used to be and I barely could paint their eyes and teeth.


 This one was painted with Russian uniform.

This one with SS Orange Camo.

And this one with Japanese uniform.

Actually, I liked the three skin tones very much and I will be using them all for the next Goblins

11/26/2014

Carrier Command just released!

Carrier Command is the new supplement I wrote with John Cunningham to play with Fighter Command, and where you can be in command of a Capship instead of a space fighter. 

There are also new types of weapons and ships as well as electronic warfare, much detailed rules for capships and two campaigns; one narrative with fifteen encounters, and another generic that can be played over and over and which includes eight generic encounters.

You can buy it in Two Hour Wargames and I hope you will enjoy it as much as we do.


From the THW site:

5150: Carrier Command

The "Big Ship" supplement for 5150: Fighter Command


What: Sci Fi Space Combat Game with "Big Ships".

Scale: 1 model equals 1 Capital Ship or Fighter/Bomber.

Your Role: Players command a Capital Ship.

Playability: Designed for solo, same side and head to head play.

5150: Carrier Command can be played in a variety of ways:


• You can play as the Commander of a Star Carrier with flights of Fighters/Bombers.
• You can play as the Commander of one Capital Ship chosen from over a dozen types and a variety of Races.
• You can play one-off battles.
• You can play the full campaign with up to fifteen scenarios.

The bottom line is you can play it any way you like, with any models or counters you like.

Inside you’ll find:


• Detailed yet simple rules for CapShip combat with stats and counters for a variety of Races and types.
• Fifteen scenarios linked together in order to tell your story as the Commander of the Star Carrier Daedalus.
• Fully compatible with 5150: Fighter Command, our Fighter based space combat game.
• A minimal bookkeeping Campaign System that gives meaning to every game as the results of one will affect the outcome of the next.

5150: Carrier Command - the next chapter in our Space Combat Story.

11/04/2014

ON SALE. SE VENDE.

Need to pay the bills so I am selling some of my stuff:

Origins Award and long OOP Strandhogg Viking skirmish rules. Unused and in mint condition. 40 € + P&P.




Old Glory 15 mm resin Drakkar. 12 € + P&P.
 
 Old Glory 15 mm resin Cog. 12 € + P&P.

Games Workshop OOP 10 mm Battle of the Five Armies well painted lots:

Bard and two units of the Men of the Lake. 45 € + P&P.
 More pics here and here.

Thorin and friends with two units of Dwarf warriors. 50 € + P&P.
 More pics here.

Four units (12 bases) of Wargs. 50 € + P&P.

Four units (12 bases) of Goblins. 50 € + P&P.

 Four units (12 bases) of Goblins. 50 € + P&P.

Rulebook of Battle of the Five Armies (Warmaster for BOFA) in mint condition. 10 € + P&P.

Two-parts rigid plastic hill from GW's BOFA box. 25 € P&P.

Thanks for looking.

10/28/2014

Last Russians

Well, here there are the last Russian troops I will be painting for the moment. I thought they were the last ones but after painting all this stuff I realised I need some Recce vehicles and maybe some more T-34s, so a new order to Pendraken is in the way.


76 mm AT guns

Snipers

HMGs

Medium mortars

And here there is the CO base for BKC. I like how the radio truck turned of; using pigments is really fun!

Another view of the base...

and a last one.

10/16/2014

Urrah!

I am finally finishing my 10mm WWII Russian army. Here you can see four companies based for Crossfire but that can be used as well for BKC and other games. 
They are two Guard companies flocked with sand (left) and two Rifle companies flocked with grass (right), plus six LMG bases and two AT rifle bases and some officers.

Now I am painting the HMGs, snipers, mortars and AT guns plus one command base for BKC and then I will be done with them and be able to move to the Germans.


A Guards platoon

A Rifle platoon

Some officers