2/14/2012

A meeting of corruptions.

After the last Breakthrough mission in my ITEN campaign that I played using Combat Cards, I am playing a new Breakthrough mission called a meeting of corruptions; this time using the just released free downloadable Chain Reaction Final Version from Two Hour Wargames.

"An enemy agent is meeting with a traitor contact from the Administratorum. Capture them both.

THE ENEMY: Roll up a force of 200 points (EAL 3) from a secondary Enemy retinue (Chaos Marines this time!). The agent and traitor who are meeting will remain stationary until player forces come within LOS. At that point, each will then begin moving to opposite ends of the table and will try to exit. The traitor will flee and will not fight, while the Enemy Agent will only fight when cornered; he will try to exit the board as fast as possible. The main enemy force will cover them.

OBJECTIVE: The player forces (me) must incapacitate and capture both the enemy agent and the traitor. Once each is defeated and knocked down, the player must move a model in base contact to capture each. Each must then be moved off the table by a player model. While carrying an enemy prisoner, each player model cannot run or engage in ranged combat.

The player will receive 1 Victory point for capturing one of the two Enemy targets, but 5 Victory points for capturing both. The Enemy forces will try to prevent this by protecting the agents’ escape or by recovering them and removing them off-board if they have been captured.

As I had to approach cautiously I decided to leave the Rhino at the base. My team was the same as the previous mission: 1 Librarian (Star Rep 5), 4 Tactical Marines (Rep 4, PA + Bolters) and 1 Devastator with Missile Launcher.
I deployed them just before triggering the first In Sight and rolled for activation from there."

As usual all pictures are clickable.

Marines deployed in two sections (forest and hill), traitors in the centre and three PEFs (traitor's bodyguard) at the bottom.


The enemy agent got glimpse of the Librarian and a marine coming out from the forest and they rolled for In Sight (this In Sight test being totally new and evolved from past CR versions).



The enemy agent reacted last and could not do anything to avoid being killed by the Marine with his Bolter. Seeing the agent down, the traitor contact ducked down in the nearby rocks. The PEFs then moved forward towards the gun firing.



After that, all marines dashed forward to hunt down both traitors before they could escape. One of the Tacticals picked up the enemy agent corpse whereas the Librarian reduced the traitor in hand to hand combat. Another Tactical moved to pick the unconscious traitor up and the rest took covering positions.



Two of the PEFs came out from the forests and resulted a false alarm, being all the enemy forces concentrated in one group in the centre. They went through the mountain and there was contact. New In Sight Test.



The Chaos Sorcerer was the first to react and tried a powerful spell (I did it with the THW's Mass Battle Magic from Warrior Heroes and Adventurers) on the Marine squad but the Librarian tried to interrupt him. This battle of wills lasted three rounds in which the Sorcerer finally triumphed, but he got too weak after the struggle with the Librarian and his spell did not affect the Space Marines in the end.

After that, one Chaos Marine and another with Heavy Bolter opened fire at the same time than one Tactical Marine. Two Marines and one Chaos Marine fell down stunned but the rest held ground (both sides passed Man Down and Cohesion Test respectively).

Immediately after that, two Chaos Marines and the Devastator opened fire at each other. This time one Tactical and the Librarian resulted stunned (they survived thanks to their Power Armours), but then the Devastator made a direct hit on the Chaos Sorcerer, killing him and most of his retinue, and only surviving a stunned Chaos Marine with Heavy Bolter.
When the smoke dissipated everybody was lying on the ground moaning in pain or just flat dead!



In the following turns all the Marines recovered and moved back to the exit, carrying with them both prisoners while the Devastator gave them covering fire. The Chaos Marine tried to stop them for two consecutive times, but every time he popped up to fire he had to dive for cover due to the incoming missiles from the Devastator (Outgunning is a powerful tool).



So this is it, another glorious victory for the Emperor's finest. Another five victory points that allow me to go straight to the End Missions!



As expected, the new In Sight test worked wonderfully and I had a blast playing this mission with Chain Reaction Final Version.

6 comments:

  1. Thanks for playing and posting!

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  2. Moooola!

    Veo que controlas del ItNoE, ¿podrías resolvere un puñado de dudas que tengo con el reglamento de marras?,

    Cúrrate un tutorial explicando cómo se hace un escenario ¡anda!

    Sobre todo en la creación del escenario, para todo lo demás THW o USEME :)

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  3. Hey Ed! Nice to see you here. Welcome and thank you for Chain Reaction rules :)

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  4. ¿Qué dudas? Mandeme un MP.
    ¿Un tutorial para los escenarios? No te entiendo. Yo cojo el escenario tal cual está diseñado y lo juego con otro reglamento, pero el escenario es el mismo.

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  5. Yes, there is nothing like a well placed rocket :)

    ReplyDelete