7/06/2020

5150 Gaea Prime - First Defense 03

As I won the previous attack mission I had to attack again, but this time I chose to try to exit the table at the opposite edge with 3/4 of my forces intact and having inflicted more casualties than received.
I generated terrain and roll for PEFs and deployed two squads with my Star, Sergeant Blacksmith and the new medic on the 1st Squad, as you can see in the picture below.

Turn 1. Star Army 2 - Hishen 2 
Doubles! Time to roll for third parties and I got a squad of Shadow Corporation mercs. They appeared on section 3 and resolved the PEF there, that turned out to be nothing.

After resolving the doubles in the Activation I rolled again and got SA 6 - Hishen 4 - Shadow Corp 6. So I activated first but only the 1st Squad with my Star Rep 6. They dashed through the woods confident in their new Hard Body armor that I hoped it would reduce the kill ratio among the casualties.

Once I finished it was the turn of the Hishen. Both remaining PEFs moved forward towards closest enemy. Shadow Corp did not activate.

Turn 2. Star Army 6 - Hishen 4 - Shadow Corp 5.
I moved my Star with a section to the woods on his left where I could see the Shadow Corp mercs and shot at them after winning the Reaction Test, making one Out of the Fight (OOF) and one Obviously Dead (OD). Then, in the Will to Fight Test, three of them Hunkered Down. The remaining trooper was a Rep 3 and couldn't activate this turn. Hishen PEFs didn't move.

Turn 3. Star Army 2 - Hishen 1 - Shadow Corp 4.
I moved 2nd Squad forward and captured three mercs and killed the surviving one standing in the open.

Hishen PEF in the centre did not move but the one on the left advanced and it was resolved. It was a squad with a Razor leading it!

1st Squad won the Reaction Test, killing two Hishen and making the rest to dive for cover.

Turn 4. Star Army 1 - Hishen 2.
The remaining PEF advanced and it was resolved. It was a reinforced squad with two Grath. Grath shot first and made 1st Squad to Duck Back with their hight firing rate Grath Assault Rifles.



In the building the Razor launched a Psy Blast that put five members of the 1st Squad OOF! Sg. Blacksmith was the only survivor and was ordered to leave the battle. 
At this point the mission was lost as it was impossible to exit 3/4 of my forces due to the heavy casualties. But I could save the day if I captured that bloody Razor alive for the ASI and revenge my boys, so my Star ignored the order of leaving and went on hunting.

Turn 5. Star Army 3 - Hishen 1.
So while my Star was flanking the Razor, 2nd squad flanked the Hishen on the hill in the middle and shot down most of them after winning the Reaction Test. The surviving Grath left the battle.

Sargent Corben from 2nd Squad also detached one grunt to escort the Shadow Corp prisoners out of the battlefield.

Turn 6. Star Army 5 - Hishen 2.
On the right 2nd Squad reached the hill's rigdeline and in the ensuing shootout the grunt with the SAW was KIA, but also one Hishen was OOF and another Ducked Back. Two grunts from 2nd Squad Hunkered Down.

On the left Sg. Blacksmith surprised the Razor and the other Hishen. The Razor Ducked Back on time but the Hishen didn't make it (OOF). Hishen could do nothing on their activation.

Turn 7. Star Army 4 - Hishen 4.
Doubles again and this time a squad of Zhuh-Zhuh appeared on Section 1.

The boys from 2nd Squad on the hill sighted them, putting three of them OOF whereas the other two Ducked Back behind a car.

After resolving the Third Party Reaction I rolled again for Activation and scored Star Army 3 - Hishen 2 - Zhuh-Zhuh 4. Zhuh-Zhuh were Duck Back so I activated my Star who moved to the building were the Hishen were hiding. The Razor won the Reacting Test but he was unarmed and couldn't use Psy Powers on Reaction so he charged, but Sg. Blacksmith shot him down before he could reach him. The remaining Hishen surrendered.

So this was the situation after that.

Turn 8. Star Army 5 - Hishen 3 - Zhuh-Zhuh 1.
Last turn. My Star activated, sighted the Zhuh-Zhuh and shot them down. Game over.

After the mission.
Now I had to roll for my wounded men and all of them recovered except the medic.
Then I rolled for replacements and I received a Rep 4 grunt for the 1st Squad and a Rep 4 grunt for the KIA from 2nd Squad.
My Star, Sg. Blacksmith decreased his Rep to 5, as the mission was a failure. But the captured Razor recovered and could be taken to interrogation together with the other Hishen! The three Shadow Corp mercs were court martialled for high treason and executed.
Finally and chose a new field of investigation, and as I got aliens alive I went for Alien Language and Interrogation Research. I had +1d6 bonus for capturing aliens alive plus +1d6 bonus for retrieving new alien species and a penalization of -1d6 for failing the mission. I could successfully research Alien Language and hopefully, next timeI would be able to research Mind Shield for protecting my troops from Psy attacks!
Until them.

4 comments:

  1. Looks very nice, beautiful table and minis!

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    Replies
    1. Thanks for your kind comments, I know sci-fi is not your cup of tea ;-)

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  2. Sounds like you managed to snatch something back from the defeat! The new buildings look great and I enjoyed the speech bubbles in the photos. How did you do that?

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  3. Thanks Alan. This is the good thing about this campaign, that you can fail the mission but still can get some resources from it it you did some good.
    I'm doing the arrows and speech bubbles with the draw application from Open Office.

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