8/19/2014

More on flocking 10 mm Russian infantry

Well, now I have flocked Russian infantry squads according to the majority of opinions saying that grass would be better than painted sand. 
After seeing these stands from tabletop distance I have to say that in the end it does not matter the type of flocking as the soldiers are equally invisible with those dull uniforms. The only thing you can appreciate is the flesh from face and hands.
What do you think?




12 comments:

  1. I like these stands. The bases look good. Certainly the troops will disappear into the landscape, but you will know how well you painted and based them, and that is what counts.

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    1. Thanks for the kind comment Ruaridh, but I need the enemy also knows what he's facing. I think painting the soldiers like the officer, with pants and jacket in different colours, may help to distinguish more clearly.
      Cheers,

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    2. You could argue that the player should not clearly know what he is facing until it has shot at him. The soldiers on the ground would not have known precisely what they were facing, so just knowing that it is enemy infantry should be enough. On the other hand, that level of fog of war might not suit your games. Steve and I don't usually bother that much with wanting to know. We just roll dice and drink tea. It makes for a very sociable game. :)

      When I painted a 15mm Soviet army, I painted the officers with more distinctive uniforms. It worked quite well. I did not bother with the standard infantry though. They were all in standard uniforms with little differentiation. I did not have any problems with that, but in 10mm I can see how they would be harder to spot. It gets worse in 6mm. I think that may be why I chose the French for my 1914 army.

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    3. Well, at least they will be very different to the Germans :)

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    4. Very true, and they have so much more style! ;)

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    5. They are in the painting queue after the Russians. I have a little project of solo playing Squad Leader scenarios with minis.

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    6. That sounds like a great idea. I once planned to do that with Advanced Squad Leader after reading in Critical Hit magazine about some guys that built the Grain Elevator in Stalingrad and set up an ASL game around it. It looked superb. It's also the reason I got into GHQ hex terrain. One day I may return to that idea, but probably not. Anyway, I look forward to reading your SL reports.

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    7. First need to paint all those forces :)

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  2. The figures and based came out very nicely. That is the quandary with small scale WWII. One is not supposed to clearly see infantry at that scale/distance. Either do as you have done, which looks great BTW, or stick some descriptive label on the base. The latter course is great for the games but less optimal for visual affect.

    That's one reason I never made the switch from ASL/Advanced Tobruk to miniatures.

    BTW Advanced Tobruk has a very good solitaire engine if you can find a copy.

    Bob

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    Replies
    1. Hey Bob,
      I never heard of Tobruk before now. What is it?

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  3. Replies
    1. Thank you Ed. I hope they will see some action soon with the new release of Platoon level Nuts!
      Cheers,

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