Well, here it is all the infantry from my new army finished, Anglo-Normans from Essex with a lot of monoposes.
6/03/2025
DBA 3.0 IV/3 Anglo-Norman I
5/25/2025
Defence
Defence mission is pretty straight forward as there are d3+1 objectives to defend and the same number of Spawn points in front of them like in a mirror. Spawn points create Blips with enemies from the first up to sixth turn and then 1d6 turns more. The player has to resist and keep all the objectives under his control. He also can try to attack and clear some Spawn points.
I introduced tanks for the first time. Outmercs is basically infantry action, but a vehicle or two may appear sometimes.
I got three places to defend, the buildings with a red dot, and opposite to them in yellow, three Spawn points.
So I could resist the attack for 12 turns without losing any objective but three men. I guess I left too much open space in front of the buildings that allowed me to easily shoot to all incoming enemies.
5/01/2025
Infestation.
This mission is Infestation. There is an outbreak and a team is dispatched to cleanse the place, but I also added parts of the encounters Rescue (scientists) and Retrieve (data) to spice up things a little bit. Thus, the extermination team, equipped with power armour and Mini-missile rifles (Minimi) must first retrieve all the data from the research done in these facilities, located in the upper left corner of the map, and then clear the five Spawn points generating Aliens. Later and if possible, rescue the scientists working on that secret project, who have locked themselves in the Lab situated in the middle left room. Finally and if everything fails, destroy all the compound by blasting the core reactors in the bottom left room.
Final score after the mission: -12k credits for loosing 4 soldiers, -12k for leaving 4 Spawn credits active, -9K credits for not rescuing the scientists, +2k credits for successfully ending on turn 11, +5k credits for clearing one Spawn Point, +5k credits for blowing up the facility, +10k credits for retrieving the data. Mission total: -23+22= 1.000 credits deficit, not good for the mercs but it is the price for losing more than half of the team.
4/26/2025
DBA campaign in the Mediterranean Sea
A few weeks ago five of us joined in a full day DBA campaign. I played Rome with 4 cities in the center, everybody attacked me and I lost all my games and Rome civilization disappeared. A fine day with friends enjoying the hobby.
Map with five players: Gauls, Romans, Thebans, Seleucids and Numidians.
We started at eleven in the morning, lunch break and played up to six or seven in the evening. Final score was absolute victory to Thebes with 21 points and then Syracuse 9, Numidia 5, Gaul 3 and Rome 0.
4/25/2025
Aliens
I've just painted these 15mm. models from Khurasan I had since 1998.
They will be either rescued or devoured....soon.
4/21/2025
DBF Arthurian army
After finishing my Dux Brit II/81a army for DBA 3.0 I did a few mythic elements to use that army for DBF as well.
King Arthur as Hero or Hero General, Merlin as mage and a red dragon from Cromarty.
4/18/2025
Outmercs: Rescue
Having some spare time on Easter holidays I retook my never ending solo skirmish system (close to be finished I swear!)
I tested the encounter Rescue, in which I have a squad who has to rescue an undetermined number of civilians (1d6+1) from a war zone; I scored 2 so 3 people to rescue. The game starts with the squad already deployed next to their ship, and three hazard markers indicating possible enemy forces. The two buildings with red skulls are future generator of more enemy forces (I didn't put the markers until pic 3!). One will start generating hazard markers on turn five onwards, and the second on turn nine.
All buildings must be checked until civilians are found. On a d6 they can contain: 1 nothing, 2-3 civilians, 4-6 enemies. I met too many enemies for my taste and I changed to 1-2 nothing, 2-3 civilians and 5-6 enemies for the next game.
I received 4.000 credits for accomplishing the mission in 9 turns (the sooner you finish, the bigger the payment), another 10.000 c. for the rescued civilians but a penalty of minus 3.000 for leaving one survivor behind and minus 2.000 for losing two men, so 9.000 credits in total.