9/06/2024

Descent into darkness. The last stand.

From the book: 

"...Crawling forwards you can see that it is a partially collapsed stone farmhouse, of a kind
that is common in both Alladore and Lorenthia. Creeping closer, you see shifting shadows within,
and, closer still, you hear whispered voices. There are several people inside, definitely humans...

... ‘We are friends. From Alladore.’ You say. The man lowers his sword and grunts, ‘We’ll take friends from anywhere.’Inside the broken house, you see several more soldiers as well as a group of women and children...

... ‘Lorenthia is destroyed,’ you reply, ‘but the world endures. Alladore still stands. We can take you there...’ But even as you say the last word, a horn sounds in the distant gloom, and your companions come running. Everyone draws their weapons and prepares to face the onslaught"

The group starts outside the building, The Ranger, his dog and the archer North of the farm, and the Conjurer and the Barbarian on the South. Both groups near the two yellow clue markers.


Both groups try to reach the markers before enemies approach.

The Barbarian is faster and discover a treasure chest with gold coins and jewels, but a patrol of Gnolls gets closer and one archer wounds the Barbarian.

The Ranger reaches the other marker and it is also a treasure with gold coins. He then manages to kill two zombies, but the remaining one finishes his dog.

More Gnolls come from both West and North and some civilians result wounded by enemy arrows shot through the windows.

A Lorenthian knight with the Barbarian and the Conjurer make a sortie to neutralize one group of Gnolls coming from the South.

Whereas on the other side, the Ranger together with two archers and a courageous peasant face another gang of Gnolls.
 
Some Gnolls get access to one of the rooms through the roof and a fierce melee breaks loose.
 
 More and more enemies keep coming.

They are everywhere and even more are coming.
 
Now there is also a Troll who climbs the walls with murderous intentions.

Suddenly, an earthquake shakes the land and almost everybody fall to the ground and lose their activations.
 
Miraculously, a woman slains the Troll while a friend fights desperately against a giant spider. The room is filling up with bodies and there is blood everywhere.
 
The knight, left alone, falls before a zombie.

More giant flies attack the party and then a burrow worm shows up from below and attacks the Ranger.

Who easily dispatches it. The rest of the party also kills a remaining fly and a zombie, but more Gnolls are already charging through the entrance.

And then another Troll appears!


But when the Troll finally makes contact, it is the end of the last turn and the game is over.

 
Seven Lorenthian civilians out of eight died in the assault and only the heroic maiden survived to tell it. They killed 1 burrow worm, 2 Trolls, 4 giant flies, 6 zombies, 2 Gnoll sergeants, 15 Gnoll warriors and 1 giant spider for a total of 109 XP. The Ranger's dog fully recovered from his wounds.

Next adventure is Burning Light but I won't be playing it until next holidays as now it comes the more stressful time of the year for me and I won't have time to play it. What I will do now, is painting an hour or two whenever I have the chance.