9/13/2025

Hürtgen Forest with Five Men at Kursk

I have painted four companies in 15mm during Summer to play Five Core Company Command from Nordic Weasel, but this is my first foray into WWII in this scale and I still need a lot of stuff to paint. Below you can see two houses and two tanks I have just finished, but I have to paint many more plus AT guns for both sides that I have not ordered yet, more infantry and an incoming DBA army that I will paint as soon as I receive it, so I do not think I will be ready to play Company Command until Christmas.


Then I remembered that I also bought Five Men at Kursk from Ivan, and that I tried it just once with my son, and after that I forgot it. As this ruleset is squad level, I decided to play it in the meantime with my 1/72 collection before I sell it. Yes, I am also moving into 15mm in WWII and getting rid of everything else.

I needed scenarios for squad level action or even better, a campaign to play while I am painting 15mm, and then I thought I could continue with the one I started from Nuts! by Two Hour Wargames, The Big Hurt in the Hürtgen Forest by Darby Heckles. I had played only the first scenario, and decided to continue from that point, so today I am playing it, Western Union. I am using this campaign for Nuts! plus its PEF system for enemy encounters, and Five Men at Kursk for combat.

So this is the SITUATION (taken from the supplement).

"September 18th , 1944 - Between Roetgen and Lammersdorf, Germany.

Earlier this morning we lost communication with several outposts. Fearing the worst, a patrol was sent out to check on the situation, and contact was reestablished. Everything was fine, but the landline to the positions has been damaged or cut. Night is fast approaching, and we need to have a good line to them in case they are probed or need support, so we’re sending out a repair team.

The patrol thinks that there might be Germans patrols probing the area too, so we’re sending you along to protect the repair team. Keep them alive, and get the job done."


US forces deploy in the bottom left corner. The black wire is from my phone and the thinner one I could find. There should be 3 PEFs on the table but there is only 2 because I saved the lieutenant in the first mission, in which I had to KIA and several WIA. As I did not feel reading Nuts! rules about recovering wounded and I just played with 10 men from the original squad of 12. The grass squares represent hight grass that gives concealment, but I did not have enough, and all the bottom left and right corners are supposed to be covered in that.


I divided my forces into three groups; six of them including the squad leader and also key guy (+1 in rally), the two men team to repair the line, and the rest of my squad with the BAR. As they did not have enemies in sight, I could activate them in groups.


The two German PEFs turned into a MG team and the worst possible result from the chart, a Puma! I had to read all the rules about tanks as I did not expect any, and neither my men as they did not bring any anti tank weapon!


The Puma fired but missed and only one men resulted Nervous. Blue tokens represent Nervous, yellow ones are Scared and Brown ones Down. My first KIA resulted from MG firing.


I was in deep shit but then I thought my mission was to fix the line and not to kill the vehicle, so we run into the woods and get out of sight of the enemy vehicle. Reactive fire from my men on the other side of the forest suppressed the enemy MG. The tank moved on the flank trying to spot all the infantry that had disappeared behind the woods.


The repair crew fixed the military telephone line, but all the line needed to be checked so it was not over yet! 


A hero tried to assault the Puma with hand grenades but went down.


Germans received another MG team as reinforcements. 


Americans also received half a squad as reinforcement but sadly no AT weapon. The new squad race forwards in a Scurry action and then hug the dirt and disappeared into the tall grass. Another valiant tried to assault the tank as there were the only chance to damage or finish it, but he was also down.


I tried a third time in the following turn and had success! Sadly, I did not take any more pictures but my troops killed both German MG and could check the whole telephone line. The mission was a success.

8 comments:

  1. Have a soft spot for the 5MiN/5MaK/5Core stuff so nice to see you playing. I do remember you playing Five Core Company Command that was ideal for converting Squad Leader scenarios. Still have that on the backburner for me to try out!

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    1. Thank you Shaun! This is what I'm planning to do with 5CCC and I already have more than a hundred of Squad Leader scenarios to play with my Late German and British troops but unfortunately, the SL maps contain many houses, vehicles and guns I don't have yet. I would love to see some of those reports from you. Cheers,

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  2. Great stuff, Javier, great to see you getting some WWII games in while you keep working on your 15mm gear.

    And what a great fight! I thought you were in some serious $&@% too, not sure I wouldn’t have cheated and brought a bazooka team in when you received the half-squad as reinforcements ;)

    The troops and table looked great, and pretty mixing 5MAK and Nuts! together, looks like it worked great. Looking forward to more! I’m typing batreps right now ;)

    V/R,
    Jack

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    1. Hey Jack, I'm sorry you'll have to wait for my 5CCC batreps but I need time to paint. I have to say that I almost quit when the Puma appeared, and I'm glad I didn't it. Yes, Nuts! missions works well with 5core but I think table needs to be a bit smaller. PEFs work with any system. I feel like playing SL scenarios with Company Command but I'm enjoying 5 men at Kursk as well. Waiting for you batreps :)

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    2. Javier,

      “Hey Jack, I'm sorry you'll have to wait for my 5CCC batreps but I need time to paint.”
      No problem at all, so long as you keep playing and posting other WWII games ;)

      “I have to say that I almost quit when the Puma appeared, and I'm glad I didn't it.”
      Yeah, it all worked out!

      “Yes, Nuts! missions works well with 5core but I think table needs to be a bit smaller. PEFs work with any system.”
      Interesting; why do you feel it would be better with a smaller table?

      “I feel like playing SL scenarios with Company Command but I'm enjoying 5 men at Kursk as well.”
      5MAK is a lot of fun, and you’re distracting me, making me want to play it instead of 5CCC!

      “Waiting for you batreps :)”
      Yessir, I’m trying, but I haven’t had any free time the past couple weeks. I’ve played 2 games of 5MIN, 1 game of NEIS, and 2 games of 5CCC now, haven’t even uploaded all the photos yet…

      V/R,
      Jack

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    3. Hi Jack, the tables in the Hürtgen scenarios are 5'x3' as infantry in Nuts! can move up to 16" in one go and their rifle fire range is also longer than in 5 men at Kursk, and when I played it I felt the infantry was a bit far away and needs to move more times to reach any place. Maybe I'm wrong but I think I'll shrink next scenario to 4x2 feet and see how it goes.
      It seems you have been busy playing all kinds of games lately and I wish I could do it as well. Anyway, I'll enjoy your batreps whenever they're ready. No hurries. Cheers.

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    4. Javier,

      Ahh, gotcha on the table size, that makes sense. I had a lot of fun with 5MAK in 15mm on 3’ x 3’ tables, where rifles and MGs could range the entire table.

      “ Anyway, I'll enjoy your batreps whenever they're ready. No hurries. Cheers.”
      Thanks buddy, loading photos right now, take care.

      V/R,
      Jack

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