As I only have painted Space Marines, Chaos, Squats and Orks so far, I decided to run the campaign "Trouble in the frontier", using Space Marines as my personal retinue, Space Orks as main enemy and Chaos and Squats as secondary ones.
As usual, all pictures are clickable.
I have in my retinue one Librarian with the psyker power "Path of shadows", 1 devastator marine with missile launcher (as it does not exist in the weapons list, I chose rokkit launcha stats instead), and 4 Tactical Space Marines with Power Armour and Bolters.
I rolled "Whispers in the dark" in the investigative missions chart: A member of the Enemy camp wishes to come forward and offer assistance to your investigation. The informant (placed in the middle of the board) must be safely escorted off the board. If the player gets him off-table, he will earn 1 Victory pt.
Ork line racing forward
In the first turn both retinues run towards the objective in the centre of the board (the traitor, represented by a Chaos Sorcerer figure).
In the second turn the Librarian reached and captured the traitor. The Devastator shot and killed the 'Ard boy first, and then thanks to its Gun kata, he fired again and killed the Warboss! The rest of the Space Marines fired and got one Kommando KO.
The Ork Nob avenged his boss and killed the Devastator with his big shoota.
In the third turn the mauled Orks gained the initiative and advanced and fired, missing all shots. Marines started to fall back and missed all their firing as well.
In the fourth turn Marines gained the initiative again and kept retreating and firing, most of them taking cover in the ruins. The Ork Nob, using Torrent of fire, managed to kill another Marine, the one who did not get to the ruins!
In the next turn Marines moved first again and the Librarian and the traitor left the board, thus accomplishing the mission. The rest of the Marines kept moving back and shooting, this time killing one more Ork and leaving two of them KO.
The Tactical Space Marines behind cover, buying time for the Librarian to escape.
9/01/2011
8/30/2011
Epic Bad Moon Clan retinue for itEN
I chose Bad Moon because yellow can see from afar in 6 mm. These are the first Orks I have painted and I have realised they are much more difficult to paint than plain Space Marines with their one colour armours.
Anyway, with these boyz finished I'm ready to start my itEn solo campaign. Soon they'll see some action!
Anyway, with these boyz finished I'm ready to start my itEn solo campaign. Soon they'll see some action!
8/29/2011
More Corvus Belli Celtiberians.
This time 3 Warbands. With these I already have more than half of the DBA army, which I am very slowly painting due to the continuous "ooh shiny" interference.
Pictures clickable.
Ahora 3 bandas de guerra. Con estas ya tengo más de la mitad del ejército de DBA, que estoy pintando a paso de caracol por culpa de las continuas interrupciones de otros projectos.
When I had them based, I realized I used too much blue in the shields, but I will fix it using other colours in the next three warbands.
Cuando ya los tenía basados me dí cuenta de que había abusado del azul en los escudos, pero ya lo arreglaré usando otros colores en las tres siguientes bandas de guerra.
A picture of all the elements together so far. 4 Ps and 3 Wb.
Una foto de todos los elementos hasta ahora. 4 Ps and 3 Wb.
Pictures clickable.
Ahora 3 bandas de guerra. Con estas ya tengo más de la mitad del ejército de DBA, que estoy pintando a paso de caracol por culpa de las continuas interrupciones de otros projectos.
When I had them based, I realized I used too much blue in the shields, but I will fix it using other colours in the next three warbands.
Cuando ya los tenía basados me dí cuenta de que había abusado del azul en los escudos, pero ya lo arreglaré usando otros colores en las tres siguientes bandas de guerra.
A picture of all the elements together so far. 4 Ps and 3 Wb.
Una foto de todos los elementos hasta ahora. 4 Ps and 3 Wb.
8/23/2011
In the Emperor's Name 2nd edition
Today it has been released the second edition of In the Emperor's Name, a free skirmish 40K rule set. The rules follow the KISS(Keep It Short & Simple) philosophy as in FUBAR, the other great free rule set by the same guys of Forge of War.
8/21/2011
Epic retinues for In the Emperor's Name!
I am finishing my retinues in 6 mm for the incoming release of the second edition of the 40K skirmish rules, In the Emperor's Name!
As usual, all pictures are clickable.
Blood Angels with Librarian, Captain, Sergeant, Devastators, Tactical Marines and an ancient Dreadnought.
Chaos Space Marines with a Dreadnought from the time of the Space Crusade. The Beastmen will probably proxy as Chaos Cultists.
Squats retinue in the works, and after this one the Space Orks!
Now if I only can put my hands on a Genestealers sprue I'd be a very happy wargamer. If someone reading this has an spare Genestealer sprue and wants to sell it or change it for other Epic stuff, please contact me.
Si alguien tiene una matriz de Robagenes de Epic, se la compraría o cambiaría por algo de Epic.
Si alguien tiene una matriz de Robagenes de Epic, se la compraría o cambiaría por algo de Epic.
8/19/2011
The Killrathi are coming!
Here is my latest batch of spaceships. I do not know yet which ruleset I am going to use with them; actually I am tinkering with some ideas of my own, but the spaceships you can see below are going to be Killrathi no matter which ruleset I will be using!
Pics clickable.
Pics clickable.
8/02/2011
Without fortune - Arhem 1944
Without fortune - Arhem 1944, is a campaign booklet from Iron Ivan Games that my buddy and me started to play last Sunday in his house, using the ruleset Disposable Heroes for the first time.
As we only have Germans and Americans, we are playing the scenarios as they are, but imagining it is Normandy instead of Arhem.
All pictures are clickable.
The first scenario was Recon rescue, here the Allied forces had to recover important documents from a jeep destroyed in a crossroads. The Allied had three squads mounted on jeeps starting on the East, while the German forces deployed in the nearby forests 2 Panzer Grenadier sections, 1 platoon HQ and 1 sniper team, awaiting for them.
Although the British started very slowly and it seemed they would not take the bridge on time, they did it in the very last turn, destroying all German units in the process.
So far Disposable Heroes looks a simple, fast and very bloody game, which it is not necessarily a bad thing. We will keep playing the whole campaign and I'm sure our opinion of the rules will be changing as we progress through it.
As we only have Germans and Americans, we are playing the scenarios as they are, but imagining it is Normandy instead of Arhem.
All pictures are clickable.
The first scenario was Recon rescue, here the Allied forces had to recover important documents from a jeep destroyed in a crossroads. The Allied had three squads mounted on jeeps starting on the East, while the German forces deployed in the nearby forests 2 Panzer Grenadier sections, 1 platoon HQ and 1 sniper team, awaiting for them.
The first two first jeeps entering the board, blazing Vickers.
The Allied came straight ahead in their jeeps, firing their HMG Vickers and killing many German soldiers, but then the Germans fired back. In the end there was a massacre. The British got 0 battle and mission victory points whereas the German only got 3 mission objective points. On the German side only survived one gunner and the sniper, on the British side none.The German sniper team hidden in a forest.
The game was very straight forward but it helped us to familiarize with the rules. After this, we hastily prepared the table for the second scenario, "A bridge too late", which we could finish in the same evening.Paras coming out from the woods, surprising a German patrol in the road.
Here British parachutes with 1 platoon command, 2 Bren sections and 2 rifle sections, had to take a bridge and avoid the Germans blowing it up. The Germans had a Reichsdeutsche Conscripts garrison of 2 rifle sections, 1 recon squad and 1 2 cm Flak 30/38, plus a squad of Pioneers from the 10th SS division Frundsberg, who had already set the charges in the bridge.German Pioneers in the house and Flak on the bridge.
The British gained the initiative in the first turn and managed to kill an entire German section on the road and wound the other who fortunately was not pinned and could move to a near forest from where they resisted several turns and delayed the Allied advance towards the bridge.
The German recon squad was wiped out in the open with Bren fire from the house, and the Flak in the bridge run away after taking some casualties. Then the Pioneers tried unsuccessfully to blow up the bridge and then were annihilated when defending the bridge.Although the British started very slowly and it seemed they would not take the bridge on time, they did it in the very last turn, destroying all German units in the process.
So far Disposable Heroes looks a simple, fast and very bloody game, which it is not necessarily a bad thing. We will keep playing the whole campaign and I'm sure our opinion of the rules will be changing as we progress through it.
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